add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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32
examples/OpenGLWindow/GLRenderToTexture.h
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32
examples/OpenGLWindow/GLRenderToTexture.h
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#ifndef GL_RENDER_TO_TEXTURE_H
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#define GL_RENDER_TO_TEXTURE_H
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///See http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-14-render-to-texture/
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#include "OpenGLInclude.h"
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enum
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{
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RENDERTEXTURE_COLOR=1,
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RENDERTEXTURE_DEPTH,
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};
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struct GLRenderToTexture
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{
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GLuint m_framebufferName;
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GLuint m_depthrenderbuffer;
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bool m_initialized;
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int m_renderTextureType;
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public:
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GLRenderToTexture();
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void init(int width, int height, GLuint textureId, int renderTextureType=RENDERTEXTURE_COLOR);
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bool enable();
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void disable();
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virtual ~GLRenderToTexture();
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};
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#endif //GL_RENDER_TO_TEXTURE_H
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