add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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examples/OpenGLWindow/OpenGL2Include.h
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55
examples/OpenGLWindow/OpenGL2Include.h
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/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Erwin Coumans
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#ifndef __OPENGL_INCLUDE_H
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#define __OPENGL_INCLUDE_H
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//think different
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#if defined(__APPLE__) && !defined (VMDMESA)
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#else
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#include "GL/glew.h"
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#ifdef _WINDOWS
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#include <windows.h>
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//#include <GL/gl.h>
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//#include <GL/glu.h>
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#else
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//#include <GL/gl.h>
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//#include <GL/glu.h>
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#endif //_WINDOWS
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#endif //APPLE
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//disable glGetError
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//#undef glGetError
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//#define glGetError MyGetError
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//
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//GLenum inline MyGetError()
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//{
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// return 0;
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//}
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///on Linux only glDrawElementsInstancedARB is defined?!?
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//#ifdef __linux
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//#define glDrawElementsInstanced glDrawElementsInstancedARB
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//
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//#endif //__linux
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#endif //__OPENGL_INCLUDE_H
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