add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* instancingFragmentShader= \
"#version 330\n"
"precision highp float;\n"
"in Fragment\n"
"{\n"
" vec4 color;\n"
"} fragment;\n"
"in Vert\n"
"{\n"
" vec2 texcoord;\n"
"} vert;\n"
"uniform sampler2D Diffuse;\n"
"in vec3 lightDir,normal,ambient;\n"
"out vec4 color;\n"
"void main_textured(void)\n"
"{\n"
" color = vec4(0.1,0.2,0.3,0.3);\n"
"}\n"
"void main(void)\n"
"{\n"
" vec4 texel = fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n"
" vec3 ct,cf;\n"
" float intensity,at,af;\n"
" intensity = max(dot(lightDir,normalize(normal)),0);\n"
" cf = intensity*vec3(1.0,1.0,1.0)+ambient;\n"
" af = 1.0;\n"
" \n"
" ct = texel.rgb;\n"
" at = texel.a;\n"
" \n"
" color = vec4(ct * cf, at * af); \n"
"}\n"
;