add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
This commit is contained in:
34
examples/OpenGLWindow/Shaders/instancingPS.h
Normal file
34
examples/OpenGLWindow/Shaders/instancingPS.h
Normal file
@@ -0,0 +1,34 @@
|
||||
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
|
||||
static const char* instancingFragmentShader= \
|
||||
"#version 330\n"
|
||||
"precision highp float;\n"
|
||||
"in Fragment\n"
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
"} fragment;\n"
|
||||
"in Vert\n"
|
||||
"{\n"
|
||||
" vec2 texcoord;\n"
|
||||
"} vert;\n"
|
||||
"uniform sampler2D Diffuse;\n"
|
||||
"in vec3 lightDir,normal,ambient;\n"
|
||||
"out vec4 color;\n"
|
||||
"void main_textured(void)\n"
|
||||
"{\n"
|
||||
" color = vec4(0.1,0.2,0.3,0.3);\n"
|
||||
"}\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
" vec4 texel = fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n"
|
||||
" vec3 ct,cf;\n"
|
||||
" float intensity,at,af;\n"
|
||||
" intensity = max(dot(lightDir,normalize(normal)),0);\n"
|
||||
" cf = intensity*vec3(1.0,1.0,1.0)+ambient;\n"
|
||||
" af = 1.0;\n"
|
||||
" \n"
|
||||
" ct = texel.rgb;\n"
|
||||
" at = texel.a;\n"
|
||||
" \n"
|
||||
" color = vec4(ct * cf, at * af); \n"
|
||||
"}\n"
|
||||
;
|
||||
Reference in New Issue
Block a user