add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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17
examples/OpenGLWindow/Shaders/linesVS.glsl
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17
examples/OpenGLWindow/Shaders/linesVS.glsl
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#version 150
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uniform mat4 ModelViewMatrix;
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uniform mat4 ProjectionMatrix;
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uniform vec4 colour;
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in vec4 position;
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out vec4 colourV;
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void main (void)
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{
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colourV = colour;
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gl_Position = ProjectionMatrix * ModelViewMatrix * position;
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}
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