add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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#version 150
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform vec4 colour;
in vec4 position;
out vec4 colourV;
void main (void)
{
colourV = colour;
gl_Position = ProjectionMatrix * ModelViewMatrix * position;
}