add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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35
examples/OpenGLWindow/SimpleOpenGL2App.h
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35
examples/OpenGLWindow/SimpleOpenGL2App.h
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#ifndef SIMPLE_OPENGL2_APP_H
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#define SIMPLE_OPENGL2_APP_H
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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class SimpleOpenGL2App : public CommonGraphicsApp
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{
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protected:
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struct SimpleOpenGL2AppInternalData* m_data;
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public:
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SimpleOpenGL2App(const char* title, int width, int height);
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virtual ~SimpleOpenGL2App();
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virtual void drawGrid(DrawGridData data=DrawGridData());
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virtual void setUpAxis(int axis);
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virtual int getUpAxis() const;
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virtual void swapBuffer();
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virtual void drawText( const char* txt, int posX, int posY);
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ)
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{
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return 0;
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}
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virtual int registerGraphicsSphereShape(float radius, bool usePointSprites, int largeSphereThreshold, int mediumSphereThreshold)
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{
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return 0;
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}
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
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virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
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};
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#endif //SIMPLE_OPENGL2_APP_H
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