add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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81
examples/OpenGLWindow/SimpleOpenGL2Renderer.h
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81
examples/OpenGLWindow/SimpleOpenGL2Renderer.h
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#ifndef SIMPLE_OPENGL2_RENDERER_H
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#define SIMPLE_OPENGL2_RENDERER_H
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "SimpleCamera.h"
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struct SimpleOpenGL2Renderer : public CommonRenderInterface
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{
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int m_width;
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int m_height;
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SimpleCamera m_camera;
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SimpleOpenGL2Renderer(int width, int height);
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virtual void init();
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virtual void updateCamera(int upAxis);
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virtual void removeAllInstances();
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virtual void setCameraDistance(float dist);
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virtual void setCameraPitch(float pitch);
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virtual void setCameraTargetPosition(float x, float y, float z);
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virtual void getCameraPosition(float cameraPos[4]);
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virtual void getCameraPosition(double cameraPos[4]);
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virtual void setCameraTargetPosition(float cameraPos[4]);
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virtual void getCameraTargetPosition(float cameraPos[4]) const;
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virtual void getCameraTargetPosition(double cameraPos[4]) const;
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virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
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virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);
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virtual void getCameraViewMatrix(float viewMat[16]) const;
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virtual void getCameraProjectionMatrix(float projMat[16]) const;
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virtual void renderScene();
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virtual int getScreenWidth()
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{
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return m_width;
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}
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virtual int getScreenHeight()
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{
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return m_height;
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}
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virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
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virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
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virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth);
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virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1);
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virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex);
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virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex);
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virtual void writeTransforms();
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virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth);
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virtual void drawPoint(const float* position, const float color[4], float pointDrawSize);
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virtual void drawPoint(const double* position, const double color[4], double pointDrawSize);
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virtual void updateShape(int shapeIndex, const float* vertices);
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virtual void enableBlend(bool blend);
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};
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#endif //SIMPLE_OPENGL2_RENDERER_H
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