add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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#ifndef SIMPLE_OPENGL2_RENDERER_H
#define SIMPLE_OPENGL2_RENDERER_H
#include "../CommonInterfaces/CommonRenderInterface.h"
#include "SimpleCamera.h"
struct SimpleOpenGL2Renderer : public CommonRenderInterface
{
int m_width;
int m_height;
SimpleCamera m_camera;
SimpleOpenGL2Renderer(int width, int height);
virtual void init();
virtual void updateCamera(int upAxis);
virtual void removeAllInstances();
virtual void setCameraDistance(float dist);
virtual void setCameraPitch(float pitch);
virtual void setCameraTargetPosition(float x, float y, float z);
virtual void getCameraPosition(float cameraPos[4]);
virtual void getCameraPosition(double cameraPos[4]);
virtual void setCameraTargetPosition(float cameraPos[4]);
virtual void getCameraTargetPosition(float cameraPos[4]) const;
virtual void getCameraTargetPosition(double cameraPos[4]) const;
virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);
virtual void getCameraViewMatrix(float viewMat[16]) const;
virtual void getCameraProjectionMatrix(float projMat[16]) const;
virtual void renderScene();
virtual int getScreenWidth()
{
return m_width;
}
virtual int getScreenHeight()
{
return m_height;
}
virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth);
virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1);
virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex);
virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex);
virtual void writeTransforms();
virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth);
virtual void drawPoint(const float* position, const float color[4], float pointDrawSize);
virtual void drawPoint(const double* position, const double color[4], double pointDrawSize);
virtual void updateShape(int shapeIndex, const float* vertices);
virtual void enableBlend(bool blend);
};
#endif //SIMPLE_OPENGL2_RENDERER_H