add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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68
examples/OpenGLWindow/Win32InternalWindowData.h
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68
examples/OpenGLWindow/Win32InternalWindowData.h
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#ifndef WIN32_INTERNAL_WINDOW_DATA_H
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#define WIN32_INTERNAL_WINDOW_DATA_H
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#include <windows.h>
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struct InternalData2
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{
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HWND m_hWnd;;
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int m_fullWindowWidth;//includes borders etc
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int m_fullWindowHeight;
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int m_openglViewportWidth;//just the 3d viewport/client area
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int m_openglViewportHeight;
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HDC m_hDC;
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HGLRC m_hRC;
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bool m_OpenGLInitialized;
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int m_oldScreenWidth;
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int m_oldHeight;
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int m_oldBitsPerPel;
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bool m_quit;
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int m_mouseLButton;
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int m_mouseRButton;
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int m_mouseMButton;
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int m_mouseXpos;
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int m_mouseYpos;
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int m_internalKeyModifierFlags;
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b3WheelCallback m_wheelCallback;
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b3MouseMoveCallback m_mouseMoveCallback;
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b3MouseButtonCallback m_mouseButtonCallback;
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b3ResizeCallback m_resizeCallback;
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b3KeyboardCallback m_keyboardCallback;
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InternalData2()
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{
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m_hWnd = 0;
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m_mouseLButton=0;
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m_mouseRButton=0;
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m_mouseMButton=0;
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m_internalKeyModifierFlags = 0;
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m_fullWindowWidth = 0;
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m_fullWindowHeight= 0;
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m_openglViewportHeight=0;
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m_openglViewportWidth=0;
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m_hDC = 0;
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m_hRC = 0;
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m_OpenGLInitialized = false;
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m_oldScreenWidth = 0;
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m_oldHeight = 0;
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m_oldBitsPerPel = 0;
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m_quit = false;
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m_keyboardCallback = 0;
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m_mouseMoveCallback = 0;
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m_mouseButtonCallback = 0;
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m_resizeCallback = 0;
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m_wheelCallback = 0;
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}
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};
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#endif //WIN32_INTERNAL_WINDOW_DATA_H
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