add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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examples/OpenGLWindow/Win32OpenGLWindow.h
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60
examples/OpenGLWindow/Win32OpenGLWindow.h
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/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Erwin Coumans
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#ifndef _WIN32_OPENGL_RENDER_MANAGER_H
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#define _WIN32_OPENGL_RENDER_MANAGER_H
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#include "Win32Window.h"
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#define b3gDefaultOpenGLWindow Win32OpenGLWindow
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class Win32OpenGLWindow : public Win32Window
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{
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bool m_OpenGLInitialized;
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protected:
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void enableOpenGL();
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void disableOpenGL();
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public:
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Win32OpenGLWindow();
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virtual ~Win32OpenGLWindow();
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virtual void createWindow(const b3gWindowConstructionInfo& ci);
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virtual void closeWindow();
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virtual void startRendering();
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virtual void renderAllObjects();
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virtual void endRendering();
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virtual float getRetinaScale() const {return 1.f;}
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virtual int fileOpenDialog(char* fileName, int maxFileNameLength);
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};
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#endif //_WIN32_OPENGL_RENDER_MANAGER_H
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