add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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72
examples/OpenGLWindow/X11OpenGLWindow.h
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72
examples/OpenGLWindow/X11OpenGLWindow.h
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#ifndef X11_OPENGL_WINDOW_H
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#define X11_OPENGL_WINDOW_H
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#define b3gDefaultOpenGLWindow X11OpenGLWindow
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#include "b3gWindowInterface.h"
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class X11OpenGLWindow : public b3gWindowInterface
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{
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struct InternalData2* m_data;
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bool m_OpenGLInitialized;
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bool m_requestedExit;
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protected:
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void enableOpenGL();
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void disableOpenGL();
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void pumpMessage();
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int getAsciiCodeFromVirtualKeycode(int orgCode);
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public:
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X11OpenGLWindow();
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virtual ~X11OpenGLWindow();
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virtual void createWindow(const b3gWindowConstructionInfo& ci);
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virtual void closeWindow();
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virtual void startRendering();
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virtual void renderAllObjects();
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virtual void endRendering();
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virtual float getRetinaScale() const {return 1.f;}
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virtual void runMainLoop();
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virtual float getTimeInSeconds();
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virtual bool requestedExit() const;
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virtual void setRequestExit() ;
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virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
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virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
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virtual void setResizeCallback(b3ResizeCallback resizeCallback);
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virtual void setWheelCallback(b3WheelCallback wheelCallback);
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virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback);
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virtual b3MouseMoveCallback getMouseMoveCallback();
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virtual b3MouseButtonCallback getMouseButtonCallback();
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virtual b3ResizeCallback getResizeCallback();
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virtual b3WheelCallback getWheelCallback();
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virtual b3KeyboardCallback getKeyboardCallback();
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virtual void setRenderCallback( b3RenderCallback renderCallback);
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virtual void setWindowTitle(const char* title);
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int fileOpenDialog(char* filename, int maxNameLength);
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};
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#endif
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