add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

View File

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#ifndef X11_OPENGL_WINDOW_H
#define X11_OPENGL_WINDOW_H
#define b3gDefaultOpenGLWindow X11OpenGLWindow
#include "b3gWindowInterface.h"
class X11OpenGLWindow : public b3gWindowInterface
{
struct InternalData2* m_data;
bool m_OpenGLInitialized;
bool m_requestedExit;
protected:
void enableOpenGL();
void disableOpenGL();
void pumpMessage();
int getAsciiCodeFromVirtualKeycode(int orgCode);
public:
X11OpenGLWindow();
virtual ~X11OpenGLWindow();
virtual void createWindow(const b3gWindowConstructionInfo& ci);
virtual void closeWindow();
virtual void startRendering();
virtual void renderAllObjects();
virtual void endRendering();
virtual float getRetinaScale() const {return 1.f;}
virtual void runMainLoop();
virtual float getTimeInSeconds();
virtual bool requestedExit() const;
virtual void setRequestExit() ;
virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
virtual void setResizeCallback(b3ResizeCallback resizeCallback);
virtual void setWheelCallback(b3WheelCallback wheelCallback);
virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback);
virtual b3MouseMoveCallback getMouseMoveCallback();
virtual b3MouseButtonCallback getMouseButtonCallback();
virtual b3ResizeCallback getResizeCallback();
virtual b3WheelCallback getWheelCallback();
virtual b3KeyboardCallback getKeyboardCallback();
virtual void setRenderCallback( b3RenderCallback renderCallback);
virtual void setWindowTitle(const char* title);
int fileOpenDialog(char* filename, int maxNameLength);
};
#endif