add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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#ifndef _OPENGL_FONTSTASH_CALLBACKS_H
#define _OPENGL_FONTSTASH_CALLBACKS_H
#include "fontstash.h"
struct PrimInternalData;
class GLPrimitiveRenderer;
struct InternalOpenGL2RenderCallbacks : public RenderCallbacks
{
virtual PrimInternalData* getData()=0;
virtual ~InternalOpenGL2RenderCallbacks();
virtual void updateTexture(sth_texture* texture, sth_glyph* glyph, int textureWidth, int textureHeight);
virtual void render(sth_texture* texture);
void display2();
};
void dumpTextureToPng( int screenWidth, int screenHeight, const char* fileName);
struct SimpleOpenGL2RenderCallbacks : public InternalOpenGL2RenderCallbacks
{
PrimInternalData* m_data;
virtual PrimInternalData* getData()
{
return m_data;
}
SimpleOpenGL2RenderCallbacks(PrimInternalData* data)
:m_data(data)
{
}
virtual ~SimpleOpenGL2RenderCallbacks()
{
}
};
struct OpenGL2RenderCallbacks : public InternalOpenGL2RenderCallbacks
{
GLPrimitiveRenderer* m_primRender2;
virtual PrimInternalData* getData();
OpenGL2RenderCallbacks(GLPrimitiveRenderer* primRender);
virtual ~OpenGL2RenderCallbacks();
};
#endif//_OPENGL_FONTSTASH_CALLBACKS_H