add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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50
examples/OpenGLWindow/premake4.lua
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50
examples/OpenGLWindow/premake4.lua
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@@ -0,0 +1,50 @@
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project "OpenGL_Window"
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language "C++"
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kind "StaticLib"
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initOpenGL()
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initGlew()
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includedirs {
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"../../src",
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}
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--links {
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--}
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files {
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"*.cpp",
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"*.h",
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"OpenGLWindow/*.c",
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"OpenGLWindow/*.h",
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"OpenGLWindow/GL/*.h"
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}
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if not os.is("Windows") then
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excludes {
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"Win32OpenGLWindow.cpp",
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"Win32OpenGLWindow.h",
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"Win32Window.cpp",
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"Win32Window.h",
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}
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end
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if os.is("Linux") then
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initX11()
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end
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if not os.is("Linux") then
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excludes {
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"X11OpenGLWindow.cpp",
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"X11OpenGLWindows.h"
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}
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end
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if os.is("MacOSX") then
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files
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{
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"../OpenGLWindow/MacOpenGLWindow.h",
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"../OpenGLWindow/MacOpenGLWindow.mm",
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}
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end
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