add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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examples/RenderingExamples/CoordinateSystemDemo.h
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examples/RenderingExamples/CoordinateSystemDemo.h
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#ifndef COORDINATE_SYSTEM_DEMO_H
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#define COORDINATE_SYSTEM_DEMO_H
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struct ExampleInterface* CoordinateSystemCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option);
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#endif //COORDINATE_SYSTEM_DEMO_H
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