add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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208
examples/ThirdPartyLibs/Gwen/Controls/ComboBox.cpp
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208
examples/ThirdPartyLibs/Gwen/Controls/ComboBox.cpp
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "Gwen/Controls/ComboBox.h"
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#include "Gwen/Controls/Menu.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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using namespace Gwen::ControlsInternal;
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class GWEN_EXPORT DownArrow : public Controls::Base
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{
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public:
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GWEN_CONTROL_INLINE( DownArrow, Controls::Base )
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{
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SetMouseInputEnabled( true );
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SetSize( 15, 15 );
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}
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void Render( Skin::Base* skin )
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{
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skin->DrawArrowDown(this->m_Bounds);
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}
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void SetComboBox( ComboBox* p ){ m_ComboBox = p; }
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protected:
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ComboBox* m_ComboBox;
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};
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GWEN_CONTROL_CONSTRUCTOR( ComboBox )
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{
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SetSize( 100, 20 );
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SetMouseInputEnabled( true );
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m_Menu = new Menu( this );
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m_Menu->SetHidden( true );
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m_Menu->SetDisableIconMargin( true );
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m_Menu->SetTabable( false );
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ComboBoxButton* m_OpenButton = new ComboBoxButton( this );
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m_OpenButton->onDown.Add( this, &ComboBox::OpenButtonPressed );
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m_OpenButton->Dock( Pos::Right );
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m_OpenButton->SetMargin( Margin( 2, 2, 2, 2 ) );
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m_OpenButton->SetWidth( 16 );
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m_OpenButton->SetTabable( false );
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m_SelectedItem = NULL;
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SetAlignment( Gwen::Pos::Left | Gwen::Pos::CenterV );
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SetText( L"" );
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SetMargin( Margin( 3, 0, 0, 0 ) );
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SetTabable( true );
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}
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MenuItem* ComboBox::AddItem( const UnicodeString& strLabel, const String& strName, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::Function fn )
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{
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MenuItem* pItem = m_Menu->AddItem( strLabel, L"", pHandler, fn );
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pItem->SetName( strName );
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pItem->onMenuItemSelected.Add( this, &ComboBox::OnItemSelected );
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//Default
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if ( m_SelectedItem == NULL )
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OnItemSelected( pItem );
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return pItem;
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}
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void ComboBox::Render( Skin::Base* skin )
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{
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skin->DrawComboBox( this );
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}
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void ComboBox::OpenButtonPressed( Controls::Base* /*pControl*/ )
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{
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OnPress();
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}
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void ComboBox::OnPress()
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{
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bool bWasMenuHidden = m_Menu->Hidden();
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GetCanvas()->CloseMenus();
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if ( bWasMenuHidden )
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{
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OpenList();
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}
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else
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{
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m_Menu->SetHidden( true );
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}
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}
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void ComboBox::ClearItems()
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{
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if ( m_Menu )
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{
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m_Menu->ClearItems();
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}
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}
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void ComboBox::OnItemSelected( Controls::Base* pControl )
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{
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//Convert selected to a menu item
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MenuItem* pItem = pControl->DynamicCastMenuItem();
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if ( !pItem ) return;
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m_SelectedItem = pItem;
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SetText( m_SelectedItem->GetText() );
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m_Menu->SetHidden( true );
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onSelection.Call( this );
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Focus();
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Invalidate();
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}
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void ComboBox::OnLostKeyboardFocus()
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{
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SetTextColor( Color( 0, 0, 0, 255 ) );
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}
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void ComboBox::OnKeyboardFocus()
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{
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//Until we add the blue highlighting again
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SetTextColor( Color( 0, 0, 0, 255 ) );
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//m_SelectedText->SetTextColor( Color( 255, 255, 255, 255 ) );
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}
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Gwen::Controls::Label* ComboBox::GetSelectedItem()
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{
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return m_SelectedItem;
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}
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bool ComboBox::IsMenuOpen()
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{
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return m_Menu && !m_Menu->Hidden();
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}
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void ComboBox::OpenList()
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{
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if ( !m_Menu ) return;
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m_Menu->SetParent( GetCanvas() );
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m_Menu->SetHidden( false );
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m_Menu->BringToFront();
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Gwen::Point p = LocalPosToCanvas( Gwen::Point( 0, 0 ) );
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m_Menu->SetBounds( Gwen::Rect ( p.x, p.y + Height(), Width(), m_Menu->Height()) );
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}
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void ComboBox::CloseList()
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{
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}
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bool ComboBox::OnKeyUp( bool bDown )
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{
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if ( bDown )
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{
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Base::List & children = m_Menu->GetChildren();
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Base::List::reverse_iterator it = std::find( children.rbegin(), children.rend(), m_SelectedItem );
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if ( it != children.rend() && ( ++it != children.rend() ) )
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{
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Base* pUpElement = *it;
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OnItemSelected( pUpElement );
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}
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}
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return true;
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}
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bool ComboBox::OnKeyDown( bool bDown )
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{
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if ( bDown )
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{
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Base::List & children = m_Menu->GetChildren();
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Base::List::iterator it = std::find( children.begin(), children.end(), m_SelectedItem );
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if ( it != children.end() && ( ++it != children.end() ) )
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{
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Base* pDownElement = *it;
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OnItemSelected( pDownElement );
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}
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}
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return true;
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}
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void ComboBox::RenderFocus( Gwen::Skin::Base* /*skin*/ )
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{
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}
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