add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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#pragma once
#ifndef GWEN_CONTROLS_DIALOGS_FILEOPEN_H
#define GWEN_CONTROLS_DIALOGS_FILEOPEN_H
#include "Gwen/Gwen.h"
namespace Gwen
{
namespace Dialogs
{
// Usage:
//
// Gwen::Dialogs::FileOpen( true, "Open Map", "C:\my\folder\", "My Map Format|*.bmf", this, &MyClass::OpenFilename );
//
//
// The REAL function.
// If bUseSystem is used, it may use the system's modal dialog - which
// will steal focus and pause the rest of GWEN until it's continued.
//
void GWEN_EXPORT FileOpenEx( bool bUseSystem, const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::FunctionStr fnCallback = NULL );
//
// Templated function simply to avoid having to manually cast the callback function.
//
template< typename A>
void FileOpen( bool bUseSystem, const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler = NULL, A fnCallback = NULL )
{
FileOpenEx( bUseSystem, Name, StartPath, Extension, pHandler, (Gwen::Event::Handler::FunctionStr)fnCallback );
}
}
}
#endif