add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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35
examples/ThirdPartyLibs/Gwen/Controls/Dialogs/FileOpen.h
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35
examples/ThirdPartyLibs/Gwen/Controls/Dialogs/FileOpen.h
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#pragma once
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#ifndef GWEN_CONTROLS_DIALOGS_FILEOPEN_H
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#define GWEN_CONTROLS_DIALOGS_FILEOPEN_H
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#include "Gwen/Gwen.h"
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namespace Gwen
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{
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namespace Dialogs
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{
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// Usage:
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//
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// Gwen::Dialogs::FileOpen( true, "Open Map", "C:\my\folder\", "My Map Format|*.bmf", this, &MyClass::OpenFilename );
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//
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//
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// The REAL function.
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// If bUseSystem is used, it may use the system's modal dialog - which
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// will steal focus and pause the rest of GWEN until it's continued.
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//
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void GWEN_EXPORT FileOpenEx( bool bUseSystem, const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::FunctionStr fnCallback = NULL );
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//
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// Templated function simply to avoid having to manually cast the callback function.
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//
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template< typename A>
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void FileOpen( bool bUseSystem, const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler = NULL, A fnCallback = NULL )
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{
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FileOpenEx( bUseSystem, Name, StartPath, Extension, pHandler, (Gwen::Event::Handler::FunctionStr)fnCallback );
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}
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}
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}
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#endif
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