add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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42
examples/ThirdPartyLibs/Gwen/Controls/DockedTabControl.h
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42
examples/ThirdPartyLibs/Gwen/Controls/DockedTabControl.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_DOCKEDTABCONTROL_H
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#define GWEN_CONTROLS_DOCKEDTABCONTROL_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/TabControl.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT DockedTabControl : public TabControl
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{
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public:
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GWEN_CONTROL( DockedTabControl, TabControl );
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void SetShowTitlebar( bool bShow ){ m_pTitleBar->SetHidden( !bShow ); }
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void Layout( Skin::Base* skin );
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void UpdateTitleBar();
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virtual void DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y );
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virtual void DragAndDrop_EndDragging( bool bSuccess, int x, int y );
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void MoveTabsTo( DockedTabControl* pTarget );
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private:
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TabTitleBar* m_pTitleBar;
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Base* m_WindowControl;
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};
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}
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}
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#endif
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