add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_DRAGGER_H
#define GWEN_CONTROLS_DRAGGER_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace ControlsInternal
{
class GWEN_EXPORT Dragger : public Controls::Base
{
public:
GWEN_CONTROL( Dragger, Controls::Base );
virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY );
virtual void OnMouseClickLeft( int x, int y, bool bDown );
virtual void Render( Skin::Base* skin );
virtual void SetTarget( Controls::Base* pBase ){ m_pTarget = pBase; }
Gwen::Event::Caller onDragged;
protected:
bool m_bDepressed;
Gwen::Point m_HoldPos;
Controls::Base* m_pTarget;
};
}
}
#endif