add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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43
examples/ThirdPartyLibs/Gwen/Controls/Dragger.h
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43
examples/ThirdPartyLibs/Gwen/Controls/Dragger.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_DRAGGER_H
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#define GWEN_CONTROLS_DRAGGER_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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namespace Gwen
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{
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namespace ControlsInternal
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{
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class GWEN_EXPORT Dragger : public Controls::Base
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{
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public:
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GWEN_CONTROL( Dragger, Controls::Base );
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virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY );
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virtual void OnMouseClickLeft( int x, int y, bool bDown );
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virtual void Render( Skin::Base* skin );
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virtual void SetTarget( Controls::Base* pBase ){ m_pTarget = pBase; }
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Gwen::Event::Caller onDragged;
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protected:
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bool m_bDepressed;
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Gwen::Point m_HoldPos;
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Controls::Base* m_pTarget;
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};
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}
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}
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#endif
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