add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_HORIZONTALSCROLLBAR_H
#define GWEN_CONTROLS_HORIZONTALSCROLLBAR_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Button.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
#include "Gwen/Controls/Dragger.h"
#include "Gwen/Controls/ScrollBar.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT HorizontalScrollBar : public BaseScrollBar
{
public:
GWEN_CONTROL( HorizontalScrollBar, BaseScrollBar );
virtual void Layout( Skin::Base* skin );
virtual void OnMouseClickLeft( int x, int y, bool bDown );
virtual void OnBarMoved( Controls::Base* control );
virtual int GetBarSize() { return m_Bar->Width(); }
virtual int GetBarPos() { return m_Bar->X() - Height(); }
virtual void SetBarSize( int size ) { m_Bar->SetWidth( size ); }
virtual int GetButtonSize() { return Height(); }
virtual void ScrollToLeft();
virtual void ScrollToRight();
virtual void NudgeLeft( Base* control );
virtual void NudgeRight( Base* control );
virtual float GetNudgeAmount();
virtual float CalculateScrolledAmount();
virtual bool SetScrolledAmount(float amount, bool forceUpdate);
};
}
}
#endif