add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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70
examples/ThirdPartyLibs/Gwen/Controls/Label.h
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70
examples/ThirdPartyLibs/Gwen/Controls/Label.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_LABEL_H
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#define GWEN_CONTROLS_LABEL_H
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#include "Gwen/BaseRender.h"
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Text.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT Label : public Controls::Base
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{
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public:
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GWEN_CONTROL( Label, Controls::Base );
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virtual void SetText( const UnicodeString& str, bool bDoEvents = true );
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virtual void SetText( const String& str, bool bDoEvents = true );
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virtual const UnicodeString& GetText() const { return m_Text->GetText(); }
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virtual void Render( Skin::Base* /*skin*/ ){}
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virtual void Layout( Skin::Base* skin );
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virtual void SizeToContents();
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virtual void SetAlignment( int iAlign ){ m_iAlign = iAlign; }
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virtual void SetFont( Gwen::Font* pFont ){ m_Text->SetFont( pFont ); }
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virtual Gwen::Font* GetFont(){ return m_Text->GetFont(); }
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virtual void SetTextColor( const Gwen::Color& col ){ m_Text->SetTextColor( col ); }
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inline const Gwen::Color &TextColor() const { return m_Text->TextColor(); }
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virtual int TextWidth() { return m_Text->Width(); }
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virtual int TextRight() { return m_Text->Right(); }
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virtual int TextHeight() { return m_Text->Height(); }
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virtual int TextX() { return m_Text->X(); }
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virtual int TextY() { return m_Text->Y(); }
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virtual int TextLength() { return m_Text->Length(); }
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Gwen::Point GetCharacterPosition( int iChar );
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virtual void SetTextPadding( const Padding& padding ){ m_rTextPadding = padding; Invalidate(); InvalidateParent(); }
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virtual const Padding& GetTextPadding(){ return m_rTextPadding; }
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virtual Gwen::UnicodeString GetText() { return m_Text->GetText(); }
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inline int Alignment() const { return m_iAlign; }
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protected:
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virtual void OnTextChanged(){};
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Padding m_rTextPadding;
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ControlsInternal::Text* m_Text;
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int m_iAlign;
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};
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}
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}
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#endif
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