add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include "Gwen/Controls/MenuStrip.h"
#include "Gwen/Skin.h"
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( MenuStrip )
{
SetBounds( 0, 0, 200, 22 );
Dock( Pos::Top );
m_InnerPanel->SetPadding( Padding( 5, 2, 2, 2 ) );
}
void MenuStrip::Render( Skin::Base* skin )
{
skin->DrawMenuStrip( this );
}
void MenuStrip::Layout( Skin::Base* /*skin*/ )
{
//TODO: We don't want to do vertical sizing the same as Menu, do nothing for now
}
void MenuStrip::OnAddItem( MenuItem* item )
{
item->Dock( Pos::Left );
item->SetPadding( Padding( 5, 0, 5, 0 ) );
item->SizeToContents();
item->SetOnStrip( true );
item->onHoverEnter.Add( this, &Menu::OnHoverItem );
}
bool MenuStrip::ShouldHoverOpenMenu()
{
return IsMenuOpen();
}