add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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39
examples/ThirdPartyLibs/Gwen/Controls/MenuStrip.h
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39
examples/ThirdPartyLibs/Gwen/Controls/MenuStrip.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_MENUSTRIP_H
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#define GWEN_CONTROLS_MENUSTRIP_H
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#include "Gwen/BaseRender.h"
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Menu.h"
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#include "Gwen/Controls/MenuItem.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT MenuStrip : public Menu
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{
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GWEN_CONTROL( MenuStrip, Menu );
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virtual void Render( Skin::Base* skin );
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virtual void RenderUnder( Skin::Base* /*skin*/ ){}
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virtual void Layout( Skin::Base* skin );
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protected:
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virtual void OnAddItem( MenuItem* item );
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virtual bool ShouldHoverOpenMenu();
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virtual void Close() {}
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};
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}
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}
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#endif
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