add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

View File

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#pragma once
#ifndef GWEN_CONTROLS_MODAL_H
#define GWEN_CONTROLS_MODAL_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace ControlsInternal
{
class Modal : public Controls::Base
{
GWEN_CONTROL_INLINE( Modal, Controls::Base )
{
SetKeyboardInputEnabled( true );
SetMouseInputEnabled( true );
SetShouldDrawBackground( true );
}
virtual void Layout( Skin::Base* /*skin*/ )
{
SetBounds( 0, 0, GetCanvas()->Width(), GetCanvas()->Height() );
}
virtual void Render( Skin::Base* skin )
{
if ( !ShouldDrawBackground() ) return;
skin->DrawModalControl( this );
}
};
}
}
#endif