add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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37
examples/ThirdPartyLibs/Gwen/Controls/Modal.h
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37
examples/ThirdPartyLibs/Gwen/Controls/Modal.h
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#pragma once
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#ifndef GWEN_CONTROLS_MODAL_H
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#define GWEN_CONTROLS_MODAL_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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namespace Gwen
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{
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namespace ControlsInternal
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{
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class Modal : public Controls::Base
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{
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GWEN_CONTROL_INLINE( Modal, Controls::Base )
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{
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SetKeyboardInputEnabled( true );
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SetMouseInputEnabled( true );
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SetShouldDrawBackground( true );
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}
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virtual void Layout( Skin::Base* /*skin*/ )
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{
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SetBounds( 0, 0, GetCanvas()->Width(), GetCanvas()->Height() );
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}
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virtual void Render( Skin::Base* skin )
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{
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if ( !ShouldDrawBackground() ) return;
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skin->DrawModalControl( this );
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}
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};
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}
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}
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#endif
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