add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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46
examples/ThirdPartyLibs/Gwen/Controls/PanelListPanel.h
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46
examples/ThirdPartyLibs/Gwen/Controls/PanelListPanel.h
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#pragma once
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#ifndef GWEN_CONTROLS_PANELLISTPANEL_H
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#define GWEN_CONTROLS_PANELLISTPANEL_H
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#include "Gwen/Gwen.h"
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#include "Gwen/Controls/Base.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT PanelListPanel : public Controls::Base
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{
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public:
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GWEN_CONTROL( PanelListPanel, Controls::Base );
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void Render( Gwen::Skin::Base* skin );
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void Layout( Skin::Base* skin );
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void DoHorizontalLayout();
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void DoVerticalLayout();
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bool IsVerticalLayout() { return m_bVertical; }
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bool IsHorizontalLayout() { return !m_bVertical; }
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void SetVertical() { m_bVertical = true; Invalidate(); }
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void SetHorizontal() { m_bVertical = false; Invalidate(); }
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void SetSizeToChildren( bool bShould ) { m_bSizeToChildren = bShould; }
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void SetControlSpacing( int spacing ) { m_iControlSpacing = spacing; }
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void SetLineSpacing( int spacing ) { m_iLineSpacing = spacing; }
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void SetWrapping( bool wrap ) { m_bWrapping = wrap; }
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Gwen::Point GetBiggestChildSize();
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protected:
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bool m_bVertical;
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bool m_bSizeToChildren;
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int m_iControlSpacing;
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int m_iLineSpacing;
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bool m_bWrapping;
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};
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}
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}
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#endif
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