add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_PROGRESSBAR_H
#define GWEN_CONTROLS_PROGRESSBAR_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT ProgressBar : public Label
{
public:
GWEN_CONTROL( ProgressBar, Label );
virtual void Render( Skin::Base* skin );
virtual void SetVertical() { m_bHorizontal = false; }
virtual void SetHorizontal(){ m_bHorizontal = true; }
virtual void SetValue( float val );
virtual float GetValue() const { return m_fProgress; }
virtual void SetAutoLabel( bool b ){ m_bAutoLabel = b; }
protected:
float m_fProgress;
bool m_bHorizontal;
bool m_bAutoLabel;
};
}
}
#endif