add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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52
examples/ThirdPartyLibs/Gwen/Controls/Property/Text.h
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52
examples/ThirdPartyLibs/Gwen/Controls/Property/Text.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_PROPERTY_TEXT_H
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#define GWEN_CONTROLS_PROPERTY_TEXT_H
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#include "Gwen/Controls/Property/BaseProperty.h"
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#include "Gwen/Controls/TextBox.h"
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namespace Gwen
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{
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namespace Controls
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{
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namespace Property
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{
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class GWEN_EXPORT Text : public Property::Base
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{
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public:
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GWEN_CONTROL_INLINE( Text, Property::Base )
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{
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m_TextBox = new TextBox( this );
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m_TextBox->Dock( Pos::Fill );
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m_TextBox->SetShouldDrawBackground( false );
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m_TextBox->onTextChanged.Add( this, &BaseClass::OnPropertyValueChanged );
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}
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virtual UnicodeString GetPropertyValue()
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{
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return m_TextBox->GetText();
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}
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virtual void SetPropertyValue( const UnicodeString& v, bool bFireChangeEvents )
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{
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m_TextBox->SetText( v, bFireChangeEvents );
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}
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virtual bool IsEditing()
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{
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return m_TextBox->HasFocus();
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}
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TextBox* m_TextBox;
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};
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}
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}
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}
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#endif
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