add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_PROPERTYTREE_H
#define GWEN_CONTROLS_PROPERTYTREE_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
#include "Gwen/Controls/TreeControl.h"
#include "Gwen/Controls/Properties.h"
namespace Gwen
{
namespace Controls
{
class PropertyTreeNode : public TreeNode
{
public:
GWEN_CONTROL_INLINE( PropertyTreeNode, TreeNode )
{
}
virtual void Render( Skin::Base* skin )
{
skin->DrawPropertyTreeNode( this, m_InnerPanel->X(), m_InnerPanel->Y() );
}
};
class PropertyTree : public TreeControl
{
public:
GWEN_CONTROL_INLINE( PropertyTree, TreeControl )
{
}
Properties* Add( const UnicodeString& text )
{
TreeNode* node = new PropertyTreeNode( this );
node->SetText( text );
node->Dock( Pos::Top );
Properties* props = new Properties( node );
props->Dock( Pos::Top );
return props;
}
};
}
}
#endif