add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_RADIOBOTTONCONTROLLER_H
#define GWEN_CONTROLS_RADIOBOTTONCONTROLLER_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Controls/RadioButton.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT RadioButtonController : public Base
{
public:
GWEN_CONTROL( RadioButtonController, Base );
virtual void Render( Skin::Base* /*skin*/ ){};
virtual void OnRadioClicked( Base* pFromPanel );
virtual void OnChange();
virtual LabeledRadioButton* AddOption( const Gwen::String& strText, const Gwen::String& strOptionName = "" );
virtual LabeledRadioButton* AddOption( const Gwen::UnicodeString& strText, const Gwen::String& strOptionName = "" );
virtual LabeledRadioButton* GetSelected(){ return m_Selected; }
virtual String GetSelectedName(){ return m_Selected->GetName(); }
virtual UnicodeString GetSelectedLabel(){ return m_Selected->GetLabel()->GetText(); }
Event::Caller onSelectionChange;
private:
LabeledRadioButton* m_Selected;
};
}
}
#endif