add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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46
examples/ThirdPartyLibs/Gwen/Controls/ScrollBarBar.h
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46
examples/ThirdPartyLibs/Gwen/Controls/ScrollBarBar.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_SCROLLBARBAR_H
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#define GWEN_CONTROLS_SCROLLBARBAR_H
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#include "Gwen/Controls/Dragger.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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namespace Gwen
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{
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namespace ControlsInternal
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{
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class GWEN_EXPORT ScrollBarBar : public ControlsInternal::Dragger
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{
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public:
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GWEN_CONTROL( ScrollBarBar, ControlsInternal::Dragger );
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virtual void Render( Skin::Base* skin );
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virtual void Layout( Skin::Base* skin );
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virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY );
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virtual void OnMouseClickLeft( int x, int y, bool bDown );
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virtual void MoveTo(int x, int y);
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virtual void SetHorizontal() { m_bHorizontal = true; }
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virtual void SetVertical() { m_bHorizontal = false; }
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virtual bool IsVertical() { return !m_bHorizontal; }
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virtual bool IsHorizontal() { return m_bHorizontal; }
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virtual bool IsDepressed() { return m_bDepressed; }
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protected:
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bool m_bHorizontal;
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};
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}
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}
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#endif
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