add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_SCROLLBARBAR_H
#define GWEN_CONTROLS_SCROLLBARBAR_H
#include "Gwen/Controls/Dragger.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace ControlsInternal
{
class GWEN_EXPORT ScrollBarBar : public ControlsInternal::Dragger
{
public:
GWEN_CONTROL( ScrollBarBar, ControlsInternal::Dragger );
virtual void Render( Skin::Base* skin );
virtual void Layout( Skin::Base* skin );
virtual void OnMouseMoved( int x, int y, int deltaX, int deltaY );
virtual void OnMouseClickLeft( int x, int y, bool bDown );
virtual void MoveTo(int x, int y);
virtual void SetHorizontal() { m_bHorizontal = true; }
virtual void SetVertical() { m_bHorizontal = false; }
virtual bool IsVertical() { return !m_bHorizontal; }
virtual bool IsHorizontal() { return m_bHorizontal; }
virtual bool IsDepressed() { return m_bDepressed; }
protected:
bool m_bHorizontal;
};
}
}
#endif