add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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70
examples/ThirdPartyLibs/Gwen/Controls/ScrollControl.h
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70
examples/ThirdPartyLibs/Gwen/Controls/ScrollControl.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_SCROLLCONTROL_H
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#define GWEN_CONTROLS_SCROLLCONTROL_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Button.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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#include "Gwen/Controls/ScrollBar.h"
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#include "Gwen/Controls/VerticalScrollBar.h"
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#include "Gwen/Controls/HorizontalScrollBar.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT ScrollControl : public Base
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{
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public:
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GWEN_CONTROL( ScrollControl, Base );
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virtual void Layout( Skin::Base* skin );
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virtual void Render( Skin::Base* skin );
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virtual void SetScroll( bool h, bool v );
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virtual void SetAutoHideBars(bool should) { m_bAutoHideBars = should; }
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virtual bool CanScrollH() { return m_bCanScrollH; }
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virtual bool CanScrollV() { return m_bCanScrollV; }
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virtual void OnChildBoundsChanged( Gwen::Rect oldChildBounds, Base* pChild );
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virtual void UpdateScrollBars();
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virtual void SetVScrollRequired(bool req);
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virtual void SetHScrollRequired(bool req);
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virtual void SetInnerSize( int w, int h );
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virtual void VBarMoved(Controls::Base * control);
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virtual void HBarMoved(Controls::Base * control);
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virtual bool OnMouseWheeled( int iDelta );
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virtual void ScrollToBottom();
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virtual void ScrollToTop();
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virtual void ScrollToLeft();
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virtual void ScrollToRight();
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virtual void Clear();
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protected:
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bool m_bCanScrollH;
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bool m_bCanScrollV;
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bool m_bAutoHideBars;
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public:
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Controls::BaseScrollBar* m_VerticalScrollBar;
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Controls::BaseScrollBar* m_HorizontalScrollBar;
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};
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}
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}
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#endif
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