add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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examples/ThirdPartyLibs/Gwen/Controls/SplitterBar.cpp
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23
examples/ThirdPartyLibs/Gwen/Controls/SplitterBar.cpp
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#include "Gwen/Gwen.h"
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#include "Gwen/Controls/SplitterBar.h"
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using namespace Gwen;
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using namespace Controls;
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GWEN_CONTROL_CONSTRUCTOR( SplitterBar )
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{
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SetTarget( this );
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RestrictToParent( true );
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}
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void SplitterBar::Render( Skin::Base* skin )
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{
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if ( ShouldDrawBackground() )
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skin->DrawButton( this, true, false );
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}
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void SplitterBar::Layout( Skin::Base* /*skin*/ )
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{
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MoveTo( X(), Y() );
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}
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