add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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24
examples/ThirdPartyLibs/Gwen/Controls/SplitterBar.h
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24
examples/ThirdPartyLibs/Gwen/Controls/SplitterBar.h
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#pragma once
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#ifndef GWEN_CONTROLS_SPLITTERBAR_H
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#define GWEN_CONTROLS_SPLITTERBAR_H
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#include "Gwen/Gwen.h"
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Dragger.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT SplitterBar : public ControlsInternal::Dragger
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{
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public:
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GWEN_CONTROL( SplitterBar, ControlsInternal::Dragger );
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void Render( Skin::Base* skin );
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void Layout( Skin::Base* skin );
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};
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}
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}
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#endif
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