add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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36
examples/ThirdPartyLibs/Gwen/Controls/StatusBar.h
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36
examples/ThirdPartyLibs/Gwen/Controls/StatusBar.h
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#pragma once
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#ifndef GWEN_CONTROLS_STATUSBAR_H
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#define GWEN_CONTROLS_STATUSBAR_H
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#include "Gwen/Gwen.h"
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#include "Gwen/Controls/Base.h"
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namespace Gwen
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{
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namespace Controls
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{
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class StatusBar : public Controls::Base
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{
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public:
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GWEN_CONTROL_INLINE( StatusBar, Controls::Base )
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{
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SetBounds( 0, 0, 200, 22 );
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Dock( Pos::Bottom );
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SetPadding( Padding( 2, 2, 2, 2 ) );
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}
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virtual void AddControl( Controls::Base* pCtrl, bool bRight)
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{
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pCtrl->SetParent( this );
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pCtrl->Dock( bRight ? Pos::Right : Pos::Left );
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}
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virtual void Render( Skin::Base* skin )
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{
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skin->DrawStatusBar( this );
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}
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};
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}
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}
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#endif
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