add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_SYMBOL_H
#define GWEN_CONTROLS_SYMBOL_H
#include "Gwen/BaseRender.h"
#include "Gwen/Controls/Base.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace Controls
{
namespace Symbol
{
class GWEN_EXPORT Base : public Controls::Base
{
public:
GWEN_CONTROL_INLINE( Base, Controls::Base )
{
SetMouseInputEnabled( false );
}
};
class GWEN_EXPORT Arrow : public Base
{
public:
Arrow( Gwen::Controls::Base* pnl ) : Base( pnl )
{
}
virtual void Render( Gwen::Skin::Base* pSkin )
{
Gwen::Rect r( Width() / 2 - 2, Height() / 2 - 2, 5, 5 );
pSkin->DrawArrowRight( r );
}
};
}
}
}
#endif