add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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53
examples/ThirdPartyLibs/Gwen/Controls/Symbol.h
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53
examples/ThirdPartyLibs/Gwen/Controls/Symbol.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_SYMBOL_H
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#define GWEN_CONTROLS_SYMBOL_H
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#include "Gwen/BaseRender.h"
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Skin.h"
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namespace Gwen
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{
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namespace Controls
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{
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namespace Symbol
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{
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class GWEN_EXPORT Base : public Controls::Base
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{
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public:
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GWEN_CONTROL_INLINE( Base, Controls::Base )
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{
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SetMouseInputEnabled( false );
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}
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};
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class GWEN_EXPORT Arrow : public Base
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{
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public:
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Arrow( Gwen::Controls::Base* pnl ) : Base( pnl )
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{
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}
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virtual void Render( Gwen::Skin::Base* pSkin )
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{
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Gwen::Rect r( Width() / 2 - 2, Height() / 2 - 2, 5, 5 );
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pSkin->DrawArrowRight( r );
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}
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};
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}
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}
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}
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#endif
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