add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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54
examples/ThirdPartyLibs/Gwen/Controls/TabButton.h
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54
examples/ThirdPartyLibs/Gwen/Controls/TabButton.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_TABBUTTON_H
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#define GWEN_CONTROLS_TABBUTTON_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Button.h"
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namespace Gwen
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{
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namespace Controls
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{
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class TabControl;
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class GWEN_EXPORT TabButton : public Button
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{
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public:
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GWEN_CONTROL( TabButton, Button );
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virtual void Render( Skin::Base* skin );
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void SetPage( Base* page ){ m_Page = page; }
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Base* GetPage(){ return m_Page; }
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void SetTabControl( TabControl* ctrl );
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TabControl* GetTabControl(){ return m_Control; }
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bool IsActive() { return m_Page && m_Page->Visible(); }
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virtual bool DragAndDrop_ShouldStartDrag();
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virtual void DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* /*pPackage*/, int /*x*/, int /*y*/ ){ SetHidden( true ); }
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virtual void DragAndDrop_EndDragging( bool /*bSuccess*/, int /*x*/, int /*y*/ ){ SetHidden( false ); }
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virtual bool OnKeyLeft( bool bDown );
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virtual bool OnKeyRight( bool bDown );
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virtual bool OnKeyUp( bool bDown );
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virtual bool OnKeyDown( bool bDown );
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private:
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Base* m_Page;
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TabControl* m_Control;
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};
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}
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}
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#endif
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