add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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67
examples/ThirdPartyLibs/Gwen/Controls/TabControl.h
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67
examples/ThirdPartyLibs/Gwen/Controls/TabControl.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_TABCONTROL_H
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#define GWEN_CONTROLS_TABCONTROL_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Button.h"
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#include "Gwen/Controls/TabButton.h"
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#include "Gwen/Controls/TabStrip.h"
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#include "Gwen/Controls/TabTitleBar.h"
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namespace Gwen
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{
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namespace ControlsInternal
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{
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class ScrollBarButton;
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}
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namespace Controls
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{
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class GWEN_EXPORT TabControl : public Base
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{
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GWEN_CONTROL( TabControl, Base );
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virtual TabButton* AddPage( const UnicodeString& strText, Controls::Base* pPage = NULL );
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virtual void AddPage( TabButton* pButton );
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virtual void OnTabPressed( Controls::Base* control );
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virtual void OnLoseTab( TabButton* pButton );
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virtual int TabCount( void );
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virtual TabButton* GetCurrentButton(){ return m_pCurrentButton; }
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virtual TabStrip* GetTabStrip(){ return m_TabStrip; }
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virtual void SetTabStripPosition( int iDock );
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virtual bool DoesAllowDrag();
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virtual void SetAllowReorder( bool b ){ GetTabStrip()->SetAllowReorder( b ); }
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Gwen::Event::Caller onLoseTab;
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Gwen::Event::Caller onAddTab;
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private:
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virtual void PostLayout( Skin::Base* skin );
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void HandleOverflow();
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void ScrollPressLeft( Base* pFrom );
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void ScrollPressRight( Base* pFrom );
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TabStrip* m_TabStrip;
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TabButton* m_pCurrentButton;
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ControlsInternal::ScrollBarButton* m_pScroll[2];
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int m_iScrollOffset;
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};
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}
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}
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#endif
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