add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_TABSTRIP_H
#define GWEN_CONTROLS_TABSTRIP_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Button.h"
#include "Gwen/Controls/TabButton.h"
namespace Gwen
{
namespace Controls
{
//class TabControl;
class GWEN_EXPORT TabStrip : public Base
{
public:
GWEN_CONTROL( TabStrip, Base );
virtual void Layout( Skin::Base* skin );
virtual bool DragAndDrop_HandleDrop( Gwen::DragAndDrop::Package* pPackage, int x, int y );
virtual bool DragAndDrop_CanAcceptPackage( Gwen::DragAndDrop::Package* pPackage );
virtual void DragAndDrop_HoverEnter( Gwen::DragAndDrop::Package* pPackage, int x, int y );
virtual void DragAndDrop_HoverLeave( Gwen::DragAndDrop::Package* pPackage );
virtual void DragAndDrop_Hover( Gwen::DragAndDrop::Package* pPackage, int x, int y );
virtual void SetTabPosition( int iPos );
virtual void SetAllowReorder( bool b ){ m_bAllowReorder = b; }
virtual bool AllowsTabReorder() { return m_bAllowReorder; }
private:
Base* m_TabDragControl;
bool m_bAllowReorder;
};
}
}
#endif