add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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56
examples/ThirdPartyLibs/Gwen/Controls/TabTitleBar.h
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56
examples/ThirdPartyLibs/Gwen/Controls/TabTitleBar.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_TABTITLEBAR_H
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#define GWEN_CONTROLS_TABTITLEBAR_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Label.h"
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#include "Gwen/Controls/TabButton.h"
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#include "Gwen/DragAndDrop.h"
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#include "Gwen/Skin.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT TabTitleBar : public Label
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{
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public:
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GWEN_CONTROL_INLINE( TabTitleBar, Label )
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{
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SetMouseInputEnabled( true );
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SetTextPadding( Gwen::Padding( 5, 2, 5, 2 ) );
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SetPadding( Gwen::Padding( 1, 2, 1, 2 ) );
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DragAndDrop_SetPackage( true, "TabWindowMove" );
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}
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void Render( Skin::Base* skin )
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{
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skin->DrawTabTitleBar( this );
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}
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void DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y )
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{
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DragAndDrop::SourceControl = GetParent();
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DragAndDrop::SourceControl->DragAndDrop_StartDragging( pPackage, x, y );
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}
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void UpdateFromTab( TabButton* pButton )
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{
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SetText( pButton->GetText() );
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SizeToContents();
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}
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private:
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};
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}
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}
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#endif
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