add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_TABTITLEBAR_H
#define GWEN_CONTROLS_TABTITLEBAR_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Controls/TabButton.h"
#include "Gwen/DragAndDrop.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT TabTitleBar : public Label
{
public:
GWEN_CONTROL_INLINE( TabTitleBar, Label )
{
SetMouseInputEnabled( true );
SetTextPadding( Gwen::Padding( 5, 2, 5, 2 ) );
SetPadding( Gwen::Padding( 1, 2, 1, 2 ) );
DragAndDrop_SetPackage( true, "TabWindowMove" );
}
void Render( Skin::Base* skin )
{
skin->DrawTabTitleBar( this );
}
void DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y )
{
DragAndDrop::SourceControl = GetParent();
DragAndDrop::SourceControl->DragAndDrop_StartDragging( pPackage, x, y );
}
void UpdateFromTab( TabButton* pButton )
{
SetText( pButton->GetText() );
SizeToContents();
}
private:
};
}
}
#endif