add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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59
examples/ThirdPartyLibs/Gwen/Controls/Text.h
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59
examples/ThirdPartyLibs/Gwen/Controls/Text.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_TEXT_H
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#define GWEN_CONTROLS_TEXT_H
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#include "Gwen/BaseRender.h"
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#include "Gwen/Controls/Base.h"
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namespace Gwen
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{
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namespace ControlsInternal
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{
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class GWEN_EXPORT Text : public Controls::Base
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{
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public:
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GWEN_CONTROL( Text, Controls::Base );
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virtual ~Text();
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Gwen::Font* GetFont();
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void SetString( const UnicodeString& str );
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void SetString( const String& str );
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void Render( Skin::Base* skin );
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void Layout( Skin::Base* skin );
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void RefreshSize();
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void SetFont( Gwen::Font* pFont ){ m_Font = pFont; }
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const UnicodeString& GetText() const { return m_String; }
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Gwen::Point GetCharacterPosition( int iChar );
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int GetClosestCharacter( Gwen::Point p );
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int Length() const { return (int)m_String.size(); }
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virtual void SetTextColor( const Gwen::Color& col ){ m_Color = col; }
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virtual void OnScaleChanged();
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inline const Gwen::Color &TextColor() const { return m_Color; }
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private:
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Gwen::UnicodeString m_String;
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Gwen::Font* m_Font;
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Gwen::Color m_Color;
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};
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}
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}
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#endif
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