add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

View File

@@ -0,0 +1,59 @@
/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_TREECONTROL_H
#define GWEN_CONTROLS_TREECONTROL_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/TreeNode.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT TreeControl : public TreeNode
{
public:
GWEN_CONTROL( TreeControl, TreeNode );
virtual void Render( Skin::Base* skin );
virtual void OnChildBoundsChanged( Gwen::Rect oldChildBounds, Base* pChild );
ScrollControl* Scroller() { return m_ScrollControl; }
virtual void Clear();
virtual void Layout( Skin::Base* skin );
virtual void PostLayout( Skin::Base* skin );
virtual void AllowMultiSelect( bool b ){ m_bAllowMultipleSelection = b; }
virtual void OnNodeAdded( TreeNode* pNode );
virtual bool OnKeyUp( bool bDown );
virtual bool OnKeyDown( bool bDown );
virtual bool OnKeyRight( bool bDown );
virtual bool OnKeyLeft( bool bDown );
virtual void iterate(int action,int* curIndex, int* resultIndex);
virtual void ForceUpdateScrollBars();
private:
void OnNodeSelection( Controls::Base* control );
ScrollControl* m_ScrollControl;
bool m_bAllowMultipleSelection;
};
}
}
#endif