add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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59
examples/ThirdPartyLibs/Gwen/Controls/TreeControl.h
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59
examples/ThirdPartyLibs/Gwen/Controls/TreeControl.h
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_TREECONTROL_H
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#define GWEN_CONTROLS_TREECONTROL_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/TreeNode.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT TreeControl : public TreeNode
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{
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public:
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GWEN_CONTROL( TreeControl, TreeNode );
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virtual void Render( Skin::Base* skin );
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virtual void OnChildBoundsChanged( Gwen::Rect oldChildBounds, Base* pChild );
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ScrollControl* Scroller() { return m_ScrollControl; }
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virtual void Clear();
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virtual void Layout( Skin::Base* skin );
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virtual void PostLayout( Skin::Base* skin );
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virtual void AllowMultiSelect( bool b ){ m_bAllowMultipleSelection = b; }
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virtual void OnNodeAdded( TreeNode* pNode );
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virtual bool OnKeyUp( bool bDown );
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virtual bool OnKeyDown( bool bDown );
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virtual bool OnKeyRight( bool bDown );
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virtual bool OnKeyLeft( bool bDown );
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virtual void iterate(int action,int* curIndex, int* resultIndex);
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virtual void ForceUpdateScrollBars();
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private:
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void OnNodeSelection( Controls::Base* control );
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ScrollControl* m_ScrollControl;
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bool m_bAllowMultipleSelection;
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};
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}
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}
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#endif
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