add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Controls/Slider.h"
#include "Gwen/Controls/VerticalSlider.h"
using namespace Gwen;
using namespace Gwen::Controls;
using namespace Gwen::ControlsInternal;
GWEN_CONTROL_CONSTRUCTOR( VerticalSlider )
{
}
float VerticalSlider::CalculateValue()
{
return 1 - (float)m_SliderBar->Y() / (float)( Height() - m_SliderBar->Height() );
}
void VerticalSlider::UpdateBarFromValue()
{
m_SliderBar->MoveTo( m_SliderBar->X(), ( Height() - m_SliderBar->Height() ) * ( 1 - m_fValue ));
}
void VerticalSlider::OnMouseClickLeft( int x, int y, bool bDown )
{
m_SliderBar->MoveTo( m_SliderBar->X(), CanvasPosToLocal( Gwen::Point( x, y ) ).y - m_SliderBar->Height() * 0.5 );
m_SliderBar->OnMouseClickLeft( x, y, bDown );
OnMoved( m_SliderBar );
}
void VerticalSlider::Layout(Skin::Base* /*skin*/)
{
m_SliderBar->SetSize( Width(), 10 );
}
void VerticalSlider::Render( Skin::Base* skin )
{
skin->DrawSlider( this, false, m_bClampToNotches ? m_iNumNotches : 0, m_SliderBar->Height() );
}