add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

View File

@@ -0,0 +1,63 @@
/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_WINDOWCONTROL_H
#define GWEN_CONTROLS_WINDOWCONTROL_H
#include "Gwen/Gwen.h"
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Controls/Button.h"
#include "Gwen/Controls/Dragger.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Controls/ResizableControl.h"
#include "Gwen/Controls/Modal.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT WindowControl : public ResizableControl
{
public:
GWEN_CONTROL( WindowControl, ResizableControl );
virtual ~WindowControl();
virtual void Render( Skin::Base* skin );
virtual void RenderUnder( Skin::Base* skin );
virtual void SetTitle( Gwen::UnicodeString title );
virtual void SetTitle( Gwen::String title ){ SetTitle( Gwen::Utility::StringToUnicode( title ) ); }
virtual void SetClosable(bool closeable);
virtual void Touch();
bool IsOnTop();
virtual void SetHidden(bool hidden);
void CloseButtonPressed( Gwen::Controls::Base* pFromPanel );
void RenderFocus( Gwen::Skin::Base* skin );
void SetDeleteOnClose( bool b ){ m_bDeleteOnClose = b; }
void MakeModal(bool invisible = false);
protected:
ControlsInternal::Dragger* m_TitleBar;
Label* m_Title;
Button* m_CloseButton;
bool m_bInFocus;
bool m_bDeleteOnClose;
ControlsInternal::Modal* m_Modal;
};
}
}
#endif