add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_DRAGANDDROP_H
#define GWEN_DRAGANDDROP_H
#include <sstream>
#include "Gwen/Skin.h"
#include "Gwen/Structures.h"
namespace Gwen
{
namespace DragAndDrop
{
extern GWEN_EXPORT Package* CurrentPackage;
extern GWEN_EXPORT Gwen::Controls::Base* SourceControl;
extern GWEN_EXPORT Gwen::Controls::Base* HoveredControl;
bool GWEN_EXPORT Start( Gwen::Controls::Base* pControl, Package* pPackage );
bool GWEN_EXPORT OnMouseButton( Gwen::Controls::Base* pHoveredControl, int x, int y, bool bDown );
void GWEN_EXPORT OnMouseMoved( Gwen::Controls::Base* pHoveredControl, int x, int y );
void GWEN_EXPORT RenderOverlay( Gwen::Controls::Canvas* pCanvas, Skin::Base* skin );
void GWEN_EXPORT ControlDeleted( Gwen::Controls::Base* pControl );
}
}
#endif