add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

View File

@@ -0,0 +1,52 @@
/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_FONT_H
#define GWEN_FONT_H
#include <string>
#include <list>
#include "Gwen/BaseRender.h"
namespace Gwen
{
struct Font
{
typedef std::list<Font*> List;
Font()
{
data = NULL;
facename = L"Arial";
size = 10;
dropshadow = false;
bold = false;
}
UnicodeString facename;
float size;
bool bold;
bool dropshadow;
// This should be set by the renderer
// if it tries to use a font where it's
// NULL.
void* data;
// This is the real font size, after it's
// been scaled by Render->Scale()
float realsize;
};
} //namespace Gwen
#endif