add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
This commit is contained in:
74
examples/ThirdPartyLibs/Gwen/Renderers/DirectX9.h
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74
examples/ThirdPartyLibs/Gwen/Renderers/DirectX9.h
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@@ -0,0 +1,74 @@
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/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#ifndef GWEN_RENDERERS_DIRECTX9_H
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#define GWEN_RENDERERS_DIRECTX9_H
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#include "Gwen/Gwen.h"
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#include "Gwen/BaseRender.h"
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struct VERTEXFORMAT2D
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{
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FLOAT x, y, z, rhw;
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DWORD color;
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float u, v;
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};
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#define D3DFVF_VERTEXFORMAT2D ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 )
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namespace Gwen
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{
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namespace Renderer
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{
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class GWEN_EXPORT DirectX9 : public Gwen::Renderer::Base
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{
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public:
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DirectX9( IDirect3DDevice9* pDevice );
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~DirectX9();
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virtual void Begin();
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virtual void End();
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virtual void Release();
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virtual void SetDrawColor(Gwen::Color color);
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virtual void DrawLine( int x, int y, int a, int b );
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virtual void DrawFilledRect( Gwen::Rect rect );
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virtual void LoadFont( Gwen::Font* pFont );
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virtual void FreeFont( Gwen::Font* pFont );
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virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
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virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
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void StartClip();
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void EndClip();
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void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
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void LoadTexture( Gwen::Texture* pTexture );
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void FreeTexture( Gwen::Texture* pTexture );
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protected:
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void* m_pCurrentTexture;
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IDirect3DDevice9* m_pDevice;
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DWORD m_Color;
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void Flush();
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void AddVert( int x, int y );
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void AddVert( int x, int y, float u, float v );
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static const int MaxVerts = 1024;
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VERTEXFORMAT2D m_pVerts[MaxVerts];
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int m_iVertNum;
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Gwen::Font::List m_FontList;
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};
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}
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}
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#endif
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265
examples/ThirdPartyLibs/Gwen/Renderers/FontData.h
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265
examples/ThirdPartyLibs/Gwen/Renderers/FontData.h
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File diff suppressed because one or more lines are too long
95
examples/ThirdPartyLibs/Gwen/Renderers/GDIPlus.h
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95
examples/ThirdPartyLibs/Gwen/Renderers/GDIPlus.h
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@@ -0,0 +1,95 @@
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/*
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GWEN
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Copyright (c) 2011 Facepunch Studios
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See license in Gwen.h
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*/
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#ifndef GWEN_RENDERERS_GDIPLUS_H
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#define GWEN_RENDERERS_GDIPLUS_H
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#include "Gwen/Gwen.h"
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#include "Gwen/BaseRender.h"
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/*
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GDI(plus) is pretty slow for rendering GWEN, because we're
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re-rendering everything on redraw.
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Therefore its usage should be as a test - rather than production.
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// Note: For this to work you should be including
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#include <gdiplus.h>
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// Which we don't do in the header, for the sake of usability
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*/
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namespace Gwen
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{
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namespace Renderer
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{
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class GDIPlus : public Gwen::Renderer::Base
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{
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public:
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GDIPlus( HWND pHWND );
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~GDIPlus();
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virtual void Begin();
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virtual void End();
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virtual void SetDrawColor(Gwen::Color color);
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virtual void DrawLine( int x, int y, int a, int b );
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virtual void DrawFilledRect( Gwen::Rect rect );
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virtual void LoadFont( Gwen::Font* pFont );
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virtual void FreeFont( Gwen::Font* pFont );
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virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
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virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
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void StartClip();
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void EndClip();
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void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
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void LoadTexture( Gwen::Texture* pTexture );
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void FreeTexture( Gwen::Texture* pTexture );
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protected:
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int m_iWidth;
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int m_iHeight;
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Gdiplus::Color m_Colour;
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HWND m_HWND;
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HDC m_hDC;
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ULONG_PTR m_gdiplusToken;
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Gdiplus::Graphics* graphics;
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};
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class GDIPlusBuffered : public GDIPlus
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{
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public:
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GDIPlusBuffered( HWND pHWND );
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~GDIPlusBuffered();
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virtual void Begin();
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virtual void End();
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private:
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void CreateBackbuffer();
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void DestroyBackbuffer();
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Gdiplus::Bitmap* m_Bitmap;
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};
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}
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}
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#endif
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60
examples/ThirdPartyLibs/Gwen/Renderers/OpenGL.h
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60
examples/ThirdPartyLibs/Gwen/Renderers/OpenGL.h
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@@ -0,0 +1,60 @@
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/*
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GWEN
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Copyright (c) 2011 Facepunch Studios
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See license in Gwen.h
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*/
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#ifndef GWEN_RENDERERS_OPENGL_H
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#define GWEN_RENDERERS_OPENGL_H
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#include "Gwen/Gwen.h"
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#include "Gwen/BaseRender.h"
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namespace Gwen
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{
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namespace Renderer
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{
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class OpenGL : public Gwen::Renderer::Base
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{
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public:
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struct Vertex
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{
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float x, y, z;
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float u, v;
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unsigned char r, g, b, a;
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};
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OpenGL();
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~OpenGL();
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virtual void Begin();
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virtual void End();
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virtual void SetDrawColor( Gwen::Color color );
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virtual void DrawFilledRect( Gwen::Rect rect );
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void StartClip();
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void EndClip();
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void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
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void LoadTexture( Gwen::Texture* pTexture );
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void FreeTexture( Gwen::Texture* pTexture );
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protected:
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static const int MaxVerts = 1024;
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void Flush();
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void AddVert( int x, int y, float u = 0.0f , float v = 0.0f );
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Gwen::Color m_Color;
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int m_iVertNum;
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Vertex m_Vertices[ MaxVerts ];
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};
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}
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}
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#endif
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405
examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.cpp
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405
examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.cpp
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@@ -0,0 +1,405 @@
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#include "OpenGL_DebugFont.h"
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#include "Gwen/Utility.h"
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#include "Gwen/Font.h"
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#include "Gwen/Texture.h"
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#include <math.h>
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#include "GL/glew.h"
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#include "FontData.h"
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//saved OpenGL settings
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GLfloat m_PrevLineWidth;
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GLint m_PrevTexEnv;
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GLint m_PrevPolygonMode[2];
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GLint m_MaxClipPlanes;
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GLint m_PrevTexture;
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GLint m_PrevArrayBufferARB;
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GLint m_PrevElementArrayBufferARB;
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GLboolean m_PrevVertexProgramARB;
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GLboolean m_PrevFragmentProgramARB;
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GLuint m_PrevProgramObjectARB;
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GLboolean m_PrevTexture3D;
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GLboolean m_PrevActiveTexture1D[32];
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GLboolean m_PrevActiveTexture2D[32];
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GLboolean m_PrevActiveTexture3D[32];
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GLint m_PrevActiveTextureARB;
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bool m_SupportTexRect;
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GLboolean m_PrevTexRectARB;
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GLint m_PrevBlendEquation;
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GLint m_PrevBlendEquationRGB;
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GLint m_PrevBlendEquationAlpha;
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GLint m_PrevBlendSrcRGB;
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GLint m_PrevBlendDstRGB;
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GLint m_PrevBlendSrcAlpha;
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GLint m_PrevBlendDstAlpha;
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GLint m_ViewportInit[4];
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GLfloat m_ProjMatrixInit[16];
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GLboolean m_texGenS;
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GLboolean m_texGenT;
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GLboolean m_texGenR;
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void restoreOpenGLState()
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{
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m_PrevTexEnv);
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glLineWidth(m_PrevLineWidth);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glMatrixMode(GL_TEXTURE);
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glPopMatrix();
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glPopClientAttrib();
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glPopAttrib();
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if (m_texGenS)
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glEnable(GL_TEXTURE_GEN_S);
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else
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glDisable(GL_TEXTURE_GEN_S);
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if (m_texGenT)
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glEnable(GL_TEXTURE_GEN_T);
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else
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glDisable(GL_TEXTURE_GEN_T);
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if (m_texGenR)
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glEnable(GL_TEXTURE_GEN_R);
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else
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glDisable(GL_TEXTURE_GEN_R);
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}
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void saveOpenGLState(int screenWidth, int screenHeight)
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{
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
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glMatrixMode(GL_TEXTURE);
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glPushMatrix();
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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GLint Vp[4];
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glGetIntegerv(GL_VIEWPORT, Vp);
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if (screenWidth>0 && screenHeight>0)
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{
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Vp[0] = 0;
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Vp[1] = 0;
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Vp[2] = screenWidth-1;
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Vp[3] = screenHeight-1;
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glViewport(Vp[0], Vp[1], Vp[2], Vp[3]);
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}
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glLoadIdentity();
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glOrtho(Vp[0], Vp[0]+Vp[2], Vp[1]+Vp[3], Vp[1], -1, 1);
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glGetIntegerv(GL_VIEWPORT, m_ViewportInit);
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glGetFloatv(GL_PROJECTION_MATRIX, m_ProjMatrixInit);
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glGetFloatv(GL_LINE_WIDTH, &m_PrevLineWidth);
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// glDisable(GL_POLYGON_STIPPLE);
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glLineWidth(1);
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glGetBooleanv(GL_TEXTURE_GEN_S,&m_texGenS);
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glGetBooleanv(GL_TEXTURE_GEN_T,&m_texGenT);
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glGetBooleanv(GL_TEXTURE_GEN_R,&m_texGenR);
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||||
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||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
glDisable(GL_TEXTURE_GEN_R);
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||||
|
||||
glDisable(GL_LINE_SMOOTH);
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||||
// glDisable(GL_LINE_STIPPLE);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glEnable(GL_BLEND);
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||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &m_PrevTexEnv);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
}
|
||||
|
||||
|
||||
namespace Gwen
|
||||
{
|
||||
namespace Renderer
|
||||
{
|
||||
OpenGL_DebugFont::OpenGL_DebugFont()
|
||||
{
|
||||
m_iVertNum = 0;
|
||||
|
||||
for ( int i=0; i<MaxVerts; i++ )
|
||||
{
|
||||
m_Vertices[ i ].z = 0.5f;
|
||||
}
|
||||
|
||||
m_fLetterSpacing = 1.0f/16.0f;
|
||||
m_fFontScale[0] = 1.5f;
|
||||
m_fFontScale[1] = 1.5f;
|
||||
|
||||
m_pFontTexture = new Gwen::Texture();
|
||||
|
||||
// Create a little texture pointer..
|
||||
GLuint* pglTexture = new GLuint;
|
||||
|
||||
// Sort out our GWEN texture
|
||||
m_pFontTexture->data = pglTexture;
|
||||
m_pFontTexture->width = 256;
|
||||
m_pFontTexture->height = 256;
|
||||
|
||||
|
||||
// Create the opengl texture
|
||||
glGenTextures( 1, pglTexture );
|
||||
glBindTexture( GL_TEXTURE_2D, *pglTexture );
|
||||
//glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
//glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
//GLenum format = GL_RGB;
|
||||
unsigned char* texdata = new unsigned char[256*256*4];
|
||||
for (int i=0;i<256*256;i++)
|
||||
{
|
||||
texdata[i*4] = sGwenFontData[i];
|
||||
texdata[i*4+1] = sGwenFontData[i];
|
||||
texdata[i*4+2] = sGwenFontData[i];
|
||||
texdata[i*4+3] = sGwenFontData[i];
|
||||
}
|
||||
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, m_pFontTexture->width, m_pFontTexture->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)texdata );
|
||||
delete[]texdata;
|
||||
}
|
||||
|
||||
OpenGL_DebugFont::~OpenGL_DebugFont()
|
||||
{
|
||||
FreeTexture( m_pFontTexture );
|
||||
delete m_pFontTexture;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void OpenGL_DebugFont::Begin()
|
||||
{
|
||||
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
glAlphaFunc( GL_GREATER, 1.0f );
|
||||
glEnable ( GL_BLEND );
|
||||
}
|
||||
|
||||
void OpenGL_DebugFont::End()
|
||||
{
|
||||
if ( m_iVertNum == 0 ) return;
|
||||
|
||||
glVertexPointer( 3, GL_FLOAT, sizeof(Vertex), (void*) &m_Vertices[0].x );
|
||||
glEnableClientState( GL_VERTEX_ARRAY );
|
||||
|
||||
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(Vertex), (void*)&m_Vertices[0].r );
|
||||
glEnableClientState( GL_COLOR_ARRAY );
|
||||
|
||||
glTexCoordPointer( 2, GL_FLOAT, sizeof(Vertex), (void*) &m_Vertices[0].u );
|
||||
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
|
||||
glDrawArrays( GL_TRIANGLES, 0, (GLsizei) m_iVertNum );
|
||||
|
||||
m_iVertNum = 0;
|
||||
glFlush();
|
||||
}
|
||||
|
||||
void OpenGL_DebugFont::Flush()
|
||||
{
|
||||
if ( m_iVertNum == 0 ) return;
|
||||
|
||||
glVertexPointer( 3, GL_FLOAT, sizeof(Vertex), (void*) &m_Vertices[0].x );
|
||||
glEnableClientState( GL_VERTEX_ARRAY );
|
||||
|
||||
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(Vertex), (void*)&m_Vertices[0].r );
|
||||
glEnableClientState( GL_COLOR_ARRAY );
|
||||
|
||||
glTexCoordPointer( 2, GL_FLOAT, sizeof(Vertex), (void*) &m_Vertices[0].u );
|
||||
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
|
||||
glDrawArrays( GL_TRIANGLES, 0, (GLsizei) m_iVertNum );
|
||||
|
||||
m_iVertNum = 0;
|
||||
glFlush();
|
||||
}
|
||||
|
||||
void OpenGL_DebugFont::AddVert( int x, int y, float u, float v )
|
||||
{
|
||||
if ( m_iVertNum >= MaxVerts-1 )
|
||||
{
|
||||
Flush();
|
||||
}
|
||||
|
||||
m_Vertices[ m_iVertNum ].x = (float)x;
|
||||
m_Vertices[ m_iVertNum ].y = (float)y;
|
||||
m_Vertices[ m_iVertNum ].u = u;
|
||||
m_Vertices[ m_iVertNum ].v = v;
|
||||
|
||||
m_Vertices[ m_iVertNum ].r = m_Color.r;
|
||||
m_Vertices[ m_iVertNum ].g = m_Color.g;
|
||||
m_Vertices[ m_iVertNum ].b = m_Color.b;
|
||||
m_Vertices[ m_iVertNum ].a = m_Color.a;
|
||||
|
||||
m_iVertNum++;
|
||||
}
|
||||
|
||||
void OpenGL_DebugFont::DrawFilledRect( Gwen::Rect rect )
|
||||
{
|
||||
GLboolean texturesOn;
|
||||
|
||||
glGetBooleanv(GL_TEXTURE_2D, &texturesOn);
|
||||
if ( texturesOn )
|
||||
{
|
||||
Flush();
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
Translate( rect );
|
||||
|
||||
AddVert( rect.x, rect.y );
|
||||
AddVert( rect.x+rect.w, rect.y );
|
||||
AddVert( rect.x, rect.y + rect.h );
|
||||
|
||||
AddVert( rect.x+rect.w, rect.y );
|
||||
AddVert( rect.x+rect.w, rect.y+rect.h );
|
||||
AddVert( rect.x, rect.y + rect.h );
|
||||
}
|
||||
|
||||
void OpenGL_DebugFont::SetDrawColor(Gwen::Color color)
|
||||
{
|
||||
glColor4ubv( (GLubyte*)&color );
|
||||
m_Color = color;
|
||||
}
|
||||
|
||||
void OpenGL_DebugFont::StartClip()
|
||||
{
|
||||
Flush();
|
||||
Gwen::Rect rect = ClipRegion();
|
||||
|
||||
// OpenGL's coords are from the bottom left
|
||||
// so we need to translate them here.
|
||||
{
|
||||
GLint view[4];
|
||||
glGetIntegerv( GL_VIEWPORT, &view[0] );
|
||||
rect.y = view[3] - (rect.y + rect.h);
|
||||
}
|
||||
|
||||
glScissor( rect.x * Scale(), rect.y * Scale(), rect.w * Scale(), rect.h * Scale() );
|
||||
glEnable( GL_SCISSOR_TEST );
|
||||
};
|
||||
|
||||
void OpenGL_DebugFont::EndClip()
|
||||
{
|
||||
|
||||
Flush();
|
||||
glDisable( GL_SCISSOR_TEST );
|
||||
|
||||
};
|
||||
|
||||
void OpenGL_DebugFont::RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text )
|
||||
{
|
||||
|
||||
float fSize = pFont->size * Scale();
|
||||
|
||||
if ( !text.length() )
|
||||
return;
|
||||
|
||||
Gwen::String converted_string = Gwen::Utility::UnicodeToString( text );
|
||||
|
||||
float yOffset=0.0f;
|
||||
for ( int i=0; i<(int)text.length(); i++ )
|
||||
{
|
||||
// wchar_t chr = text[i];
|
||||
char ch = converted_string[i];
|
||||
float curSpacing = sGwenDebugFontSpacing[(int)ch] * m_fLetterSpacing * fSize * m_fFontScale[0];
|
||||
Gwen::Rect r( pos.x + yOffset, pos.y-fSize*0.2f, (fSize * m_fFontScale[0]), fSize * m_fFontScale[1] );
|
||||
|
||||
if ( m_pFontTexture )
|
||||
{
|
||||
float uv_texcoords[8]={0.,0.,1.,1.};
|
||||
|
||||
if ( ch >= 0 )
|
||||
{
|
||||
float cx= (ch%16)/16.0;
|
||||
float cy= (ch/16)/16.0;
|
||||
uv_texcoords[0] = cx;
|
||||
uv_texcoords[1] = cy;
|
||||
uv_texcoords[4] = float(cx+1.0f/16.0f);
|
||||
uv_texcoords[5] = float(cy+1.0f/16.0f);
|
||||
}
|
||||
|
||||
DrawTexturedRect( m_pFontTexture, r, uv_texcoords[0], uv_texcoords[5], uv_texcoords[4], uv_texcoords[1] );
|
||||
yOffset+=curSpacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawFilledRect( r );
|
||||
yOffset+=curSpacing;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void OpenGL_DebugFont::DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect rect, float u1, float v1, float u2, float v2 )
|
||||
{
|
||||
GLuint* tex = (GLuint*)pTexture->data;
|
||||
|
||||
// Missing image, not loaded properly?
|
||||
if ( !tex )
|
||||
{
|
||||
return DrawMissingImage( rect );
|
||||
}
|
||||
|
||||
Translate( rect );
|
||||
GLuint boundtex;
|
||||
|
||||
GLboolean texturesOn;
|
||||
glGetBooleanv(GL_TEXTURE_2D, &texturesOn);
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint *)&boundtex);
|
||||
if ( !texturesOn || *tex != boundtex )
|
||||
{
|
||||
Flush();
|
||||
glBindTexture( GL_TEXTURE_2D, *tex );
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
AddVert( rect.x, rect.y, u1, v1 );
|
||||
AddVert( rect.x+rect.w, rect.y, u2, v1 );
|
||||
AddVert( rect.x, rect.y + rect.h, u1, v2 );
|
||||
|
||||
AddVert( rect.x+rect.w, rect.y, u2, v1 );
|
||||
AddVert( rect.x+rect.w, rect.y+rect.h, u2, v2 );
|
||||
AddVert( rect.x, rect.y + rect.h, u1, v2 );
|
||||
}
|
||||
|
||||
Gwen::Point OpenGL_DebugFont::MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text )
|
||||
{
|
||||
Gwen::Point p;
|
||||
float fSize = pFont->size * Scale();
|
||||
|
||||
Gwen::String converted_string = Gwen::Utility::UnicodeToString( text );
|
||||
float spacing = 0.0f;
|
||||
|
||||
for ( int i=0; i<(int)text.length(); i++ )
|
||||
{
|
||||
char ch = converted_string[i];
|
||||
spacing += sGwenDebugFontSpacing[(int)ch];
|
||||
}
|
||||
|
||||
p.x = spacing*m_fLetterSpacing*fSize * m_fFontScale[0];
|
||||
p.y = pFont->size * Scale() * m_fFontScale[1];
|
||||
return p;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
74
examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.h
Normal file
74
examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.h
Normal file
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
GWEN
|
||||
Copyright (c) 2011 Facepunch Studios
|
||||
See license in Gwen.h
|
||||
*/
|
||||
|
||||
#ifndef GWEN_RENDERERS_OPENGL_DEBUGFONT_H
|
||||
#define GWEN_RENDERERS_OPENGL_DEBUGFONT_H
|
||||
|
||||
#include "../ThirdPartyLibs/Gwen/Gwen.h"
|
||||
#include "../ThirdPartyLibs/Gwen/Renderers/OpenGL.h"
|
||||
|
||||
void restoreOpenGLState();
|
||||
void saveOpenGLState(int screenWidth, int screenHeight);
|
||||
|
||||
|
||||
namespace Gwen
|
||||
{
|
||||
namespace Renderer
|
||||
{
|
||||
|
||||
class OpenGL_DebugFont : public Gwen::Renderer::Base
|
||||
{
|
||||
public:
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
float x, y, z;
|
||||
float u, v;
|
||||
unsigned char r, g, b, a;
|
||||
};
|
||||
|
||||
|
||||
static const int MaxVerts = 1024;
|
||||
|
||||
OpenGL_DebugFont();
|
||||
~OpenGL_DebugFont();
|
||||
|
||||
void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
|
||||
Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
|
||||
|
||||
virtual void Begin();
|
||||
virtual void End();
|
||||
|
||||
virtual void SetDrawColor( Gwen::Color color );
|
||||
virtual void DrawFilledRect( Gwen::Rect rect );
|
||||
void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect rect, float u1, float v1, float u2, float v2 );
|
||||
|
||||
|
||||
void StartClip();
|
||||
void EndClip();
|
||||
|
||||
void Flush();
|
||||
void AddVert( int x, int y, float u = 0.0f , float v = 0.0f );
|
||||
|
||||
virtual void Resize(int width, int height) {}
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
Gwen::Texture* m_pFontTexture;
|
||||
float m_fFontScale[2];
|
||||
float m_fLetterSpacing;
|
||||
|
||||
|
||||
Gwen::Color m_Color;
|
||||
int m_iVertNum;
|
||||
Vertex m_Vertices[ MaxVerts ];
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
51
examples/ThirdPartyLibs/Gwen/Renderers/SFML.h
Normal file
51
examples/ThirdPartyLibs/Gwen/Renderers/SFML.h
Normal file
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
GWEN
|
||||
Copyright (c) 2011 Facepunch Studios
|
||||
See license in Gwen.h
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef GWEN_RENDERERS_SFML_H
|
||||
#define GWEN_RENDERERS_SFML_H
|
||||
#include "Gwen/Gwen.h"
|
||||
#include "Gwen/BaseRender.h"
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
namespace Gwen
|
||||
{
|
||||
namespace Renderer
|
||||
{
|
||||
|
||||
class SFML : public Gwen::Renderer::Base
|
||||
{
|
||||
public:
|
||||
|
||||
SFML( sf::RenderTarget& target );
|
||||
~SFML();
|
||||
|
||||
virtual void SetDrawColor(Gwen::Color color);
|
||||
|
||||
virtual void DrawLine( int x, int y, int a, int b );
|
||||
virtual void DrawFilledRect( Gwen::Rect rect );
|
||||
|
||||
virtual void LoadFont( Gwen::Font* pFont );
|
||||
virtual void FreeFont( Gwen::Font* pFont );
|
||||
virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
|
||||
virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
|
||||
|
||||
void StartClip();
|
||||
void EndClip();
|
||||
|
||||
void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
|
||||
void LoadTexture( Gwen::Texture* pTexture );
|
||||
void FreeTexture( Gwen::Texture* pTexture );
|
||||
|
||||
protected:
|
||||
|
||||
sf::RenderTarget& m_Target;
|
||||
sf::Color m_Color;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user