add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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95
examples/ThirdPartyLibs/Gwen/Renderers/GDIPlus.h
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95
examples/ThirdPartyLibs/Gwen/Renderers/GDIPlus.h
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/*
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GWEN
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Copyright (c) 2011 Facepunch Studios
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See license in Gwen.h
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*/
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#ifndef GWEN_RENDERERS_GDIPLUS_H
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#define GWEN_RENDERERS_GDIPLUS_H
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#include "Gwen/Gwen.h"
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#include "Gwen/BaseRender.h"
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/*
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GDI(plus) is pretty slow for rendering GWEN, because we're
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re-rendering everything on redraw.
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Therefore its usage should be as a test - rather than production.
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// Note: For this to work you should be including
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#include <gdiplus.h>
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// Which we don't do in the header, for the sake of usability
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*/
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namespace Gwen
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{
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namespace Renderer
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{
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class GDIPlus : public Gwen::Renderer::Base
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{
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public:
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GDIPlus( HWND pHWND );
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~GDIPlus();
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virtual void Begin();
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virtual void End();
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virtual void SetDrawColor(Gwen::Color color);
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virtual void DrawLine( int x, int y, int a, int b );
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virtual void DrawFilledRect( Gwen::Rect rect );
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virtual void LoadFont( Gwen::Font* pFont );
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virtual void FreeFont( Gwen::Font* pFont );
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virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
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virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
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void StartClip();
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void EndClip();
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void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
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void LoadTexture( Gwen::Texture* pTexture );
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void FreeTexture( Gwen::Texture* pTexture );
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protected:
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int m_iWidth;
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int m_iHeight;
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Gdiplus::Color m_Colour;
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HWND m_HWND;
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HDC m_hDC;
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ULONG_PTR m_gdiplusToken;
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Gdiplus::Graphics* graphics;
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};
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class GDIPlusBuffered : public GDIPlus
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{
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public:
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GDIPlusBuffered( HWND pHWND );
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~GDIPlusBuffered();
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virtual void Begin();
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virtual void End();
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private:
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void CreateBackbuffer();
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void DestroyBackbuffer();
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Gdiplus::Bitmap* m_Bitmap;
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};
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}
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}
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#endif
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