add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include <math.h>
namespace Gwen
{
namespace Skin
{
/*
Here we're drawing a few symbols such as the directional arrows and the checkbox check
Texture'd skins don't generally use these - but the Simple skin does. We did originally
use the marlett font to draw these.. but since that's a Windows font it wasn't a very
good cross platform solution.
*/
void Base::DrawArrowDown( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*1.0f, x, y*1.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*1.0f, x, y*1.0f ) );
}
void Base::DrawArrowUp( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x, y*1.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x, y*3.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*2.0f, x, y*2.0f ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*3.0f, x, y*1.0f ) );
}
void Base::DrawArrowLeft( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*0.0f, x*1.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*1.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*4.0f, x*1.0f, y ) );
}
void Base::DrawArrowRight( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*0.0f, x*1.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*1.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*2.0f, x*3.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*3.0f, x*2.0f, y ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*1.0f, y ) );
}
void Base::DrawCheck( Gwen::Rect rect )
{
float x = (rect.w / 5.0f);
float y = (rect.h / 5.0f);
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*0.0f, rect.y + y*3.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*1.0f, rect.y + y*4.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*2.0f, rect.y + y*3.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*3.0f, rect.y + y*1.0f, x*2, y*2 ) );
m_Render->DrawFilledRect( Gwen::Rect( rect.x + x*4.0f, rect.y + y*0.0f, x*2, y*2 ) );
}
}
}