add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_TEXTURE_H
#define GWEN_TEXTURE_H
#include <string>
#include "Gwen/BaseRender.h"
#include "Gwen/TextObject.h"
namespace Gwen
{
//
// Texture
//
struct Texture
{
TextObject name;
void* data;
int m_intData;
bool failed;
int width;
int height;
Texture()
{
data = NULL;
m_intData = 0;
width = 4;
height = 4;
failed = false;
}
~Texture()
{
}
void Load( const TextObject& str, Gwen::Renderer::Base* render )
{
name = str;
render->LoadTexture( this );
}
void Release( Gwen::Renderer::Base* render )
{
render->FreeTexture( this );
}
};
}
#endif