add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

View File

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/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Events.h"
using namespace Gwen;
using namespace Gwen::Event;
Handler::Handler()
{
}
Handler::~Handler()
{
CleanLinks();
}
void Handler::CleanLinks()
{
// Tell all the callers that we're dead
std::list<Caller*>::iterator iter = m_Callers.begin();
while ( iter != m_Callers.end() )
{
Caller* pCaller = *iter;
UnRegisterCaller( pCaller );
pCaller->RemoveHandler( this );
iter = m_Callers.begin();
}
}
void Handler::RegisterCaller( Caller* pCaller )
{
m_Callers.push_back( pCaller );
}
void Handler::UnRegisterCaller( Caller* pCaller )
{
m_Callers.remove( pCaller );
}
Caller::Caller()
{
}
Caller::~Caller()
{
CleanLinks();
}
void Caller::CleanLinks()
{
std::list<handler>::iterator iter;
for (iter = m_Handlers.begin(); iter != m_Handlers.end(); ++iter)
{
handler& h = *iter;
h.pObject->UnRegisterCaller( this );
}
m_Handlers.clear();
}
void Caller::Call( Controls::Base* pThis )
{
std::list<handler>::iterator iter;
for (iter = m_Handlers.begin(); iter != m_Handlers.end(); ++iter)
{
handler& h = *iter;
(h.pObject->*h.fnFunction)( pThis );
}
}
void Caller::AddInternal( Event::Handler* pObject, Event::Handler::Function pFunction )
{
handler h;
h.fnFunction = pFunction;
h.pObject = pObject;
m_Handlers.push_back( h );
pObject->RegisterCaller( this );
}
void Caller::RemoveHandler( Event::Handler* pObject )
{
pObject->UnRegisterCaller( this );
std::list<handler>::iterator iter = m_Handlers.begin();
while ( iter != m_Handlers.end() )
{
handler& h = *iter;
if ( h.pObject == pObject )
{
iter = m_Handlers.erase( iter );
}
else
{
++iter;
}
}
}