add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

This commit is contained in:
erwincoumans
2015-04-16 09:55:32 -07:00
parent d9feaf2d2a
commit a1bf9c5556
425 changed files with 255913 additions and 0 deletions

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tinyobjloader
=============
http://syoyo.github.io/tinyobjloader/
Tiny but poweful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time.
Good for embedding .obj loader to your (global illumination) renderer ;-)
Example
-------
![Rungholt](https://github.com/syoyo/tinyobjloader/blob/master/images/rungholt.jpg?raw=true)
tinyobjloader can successfully load 6M triangles Rungholt scene.
http://graphics.cs.williams.edu/data/meshes.xml
Features
--------
* Group
* Vertex
* Texcoord
* Normal
* Material
* Unknown material attributes are treated as key-value.
Notes
-----
Polygon is converted into triangle.
License
-------
Licensed under 2 clause BSD.
Usage
-----
std::string inputfile = "cornell_box.obj";
std::vector<tinyobj::shape_t> shapes;
std::string err = tinyobj::LoadObj(shapes, inputfile.c_str());
if (!err.empty()) {
std::cerr << err << std::endl;
exit(1);
}
std::cout << "# of shapes : " << shapes.size() << std::endl;
for (size_t i = 0; i < shapes.size(); i++) {
printf("shape[%ld].name = %s\n", i, shapes[i].name.c_str());
printf("shape[%ld].indices: %ld\n", i, shapes[i].mesh.indices.size());
assert((shapes[i].mesh.indices.size() % 3) == 0);
for (size_t f = 0; f < shapes[i].mesh.indices.size(); f++) {
printf(" idx[%ld] = %d\n", f, shapes[i].mesh.indices[f]);
}
printf("shape[%ld].vertices: %ld\n", i, shapes[i].mesh.positions.size());
assert((shapes[i].mesh.positions.size() % 3) == 0);
for (size_t v = 0; v < shapes[i].mesh.positions.size() / 3; v++) {
printf(" v[%ld] = (%f, %f, %f)\n", v,
shapes[i].mesh.positions[3*v+0],
shapes[i].mesh.positions[3*v+1],
shapes[i].mesh.positions[3*v+2]);
}
printf("shape[%ld].material.name = %s\n", i, shapes[i].material.name.c_str());
printf(" material.Ka = (%f, %f ,%f)\n", shapes[i].material.ambient[0], shapes[i].material.ambient[1], shapes[i].material.ambient[2]);
printf(" material.Kd = (%f, %f ,%f)\n", shapes[i].material.diffuse[0], shapes[i].material.diffuse[1], shapes[i].material.diffuse[2]);
printf(" material.Ks = (%f, %f ,%f)\n", shapes[i].material.specular[0], shapes[i].material.specular[1], shapes[i].material.specular[2]);
printf(" material.Tr = (%f, %f ,%f)\n", shapes[i].material.transmittance[0], shapes[i].material.transmittance[1], shapes[i].material.transmittance[2]);
printf(" material.Ke = (%f, %f ,%f)\n", shapes[i].material.emission[0], shapes[i].material.emission[1], shapes[i].material.emission[2]);
printf(" material.Ns = %f\n", shapes[i].material.shininess);
printf(" material.map_Ka = %s\n", shapes[i].material.ambient_texname.c_str());
printf(" material.map_Kd = %s\n", shapes[i].material.diffuse_texname.c_str());
printf(" material.map_Ks = %s\n", shapes[i].material.specular_texname.c_str());
printf(" material.map_Ns = %s\n", shapes[i].material.normal_texname.c_str());
std::map<std::string, std::string>::iterator it(shapes[i].material.unknown_parameter.begin());
std::map<std::string, std::string>::iterator itEnd(shapes[i].material.unknown_parameter.end());
for (; it != itEnd; it++) {
printf(" material.%s = %s\n", it->first.c_str(), it->second.c_str());
}
printf("\n");
}

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#include "tiny_obj_loader.h"
#include <cstdio>
#include <cstdlib>
#include <cassert>
#include <iostream>
static bool
TestLoadObj(
const char* fileName,
bool verbose
)
{
const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
char fullPath[1024];
int index=-1;
{
int numPrefixes = sizeof(prefix)/sizeof(char*);
for (int i=0;i<numPrefixes;i++)
{
sprintf(fullPath,"%s%s",prefix[i],fileName);
FILE* f;
f = fopen(fullPath,"r");
if (f)
{
index=i;
fclose(f);
break;
}
}
}
if (index<0)
{
printf("file not found %s\n", fileName);
return false;
}
std::cout << "Loading " << fullPath << std::endl;
std::vector<tinyobj::shape_t> shapes;
std::string err = tinyobj::LoadObj(shapes, fullPath, prefix[index]);
if (!err.empty()) {
std::cerr << err << std::endl;
return false;
}
std::cout << "# of shapes : " << shapes.size() << std::endl;
if (verbose)
{
for (size_t i = 0; i < shapes.size(); i++) {
printf("shape[%ld].name = %s\n", i, shapes[i].name.c_str());
printf("shape[%ld].indices: %ld\n", i, shapes[i].mesh.indices.size());
assert((shapes[i].mesh.indices.size() % 3) == 0);
for (size_t f = 0; f < shapes[i].mesh.indices.size(); f++) {
printf(" idx[%ld] = %d\n", f, shapes[i].mesh.indices[f]);
}
printf("shape[%ld].vertices: %ld\n", i, shapes[i].mesh.positions.size());
assert((shapes[i].mesh.positions.size() % 3) == 0);
for (size_t v = 0; v < shapes[i].mesh.positions.size() / 3; v++) {
printf(" v[%ld] = (%f, %f, %f)\n", v,
shapes[i].mesh.positions[3*v+0],
shapes[i].mesh.positions[3*v+1],
shapes[i].mesh.positions[3*v+2]);
}
printf("shape[%ld].material.name = %s\n", i, shapes[i].material.name.c_str());
printf(" material.Ka = (%f, %f ,%f)\n", shapes[i].material.ambient[0], shapes[i].material.ambient[1], shapes[i].material.ambient[2]);
printf(" material.Kd = (%f, %f ,%f)\n", shapes[i].material.diffuse[0], shapes[i].material.diffuse[1], shapes[i].material.diffuse[2]);
printf(" material.Ks = (%f, %f ,%f)\n", shapes[i].material.specular[0], shapes[i].material.specular[1], shapes[i].material.specular[2]);
printf(" material.Tr = (%f, %f ,%f)\n", shapes[i].material.transmittance[0], shapes[i].material.transmittance[1], shapes[i].material.transmittance[2]);
printf(" material.Ke = (%f, %f ,%f)\n", shapes[i].material.emission[0], shapes[i].material.emission[1], shapes[i].material.emission[2]);
printf(" material.Ns = %f\n", shapes[i].material.shininess);
printf(" material.map_Ka = %s\n", shapes[i].material.ambient_texname.c_str());
printf(" material.map_Kd = %s\n", shapes[i].material.diffuse_texname.c_str());
printf(" material.map_Ks = %s\n", shapes[i].material.specular_texname.c_str());
printf(" material.map_Ns = %s\n", shapes[i].material.normal_texname.c_str());
std::map<std::string, std::string>::iterator it(shapes[i].material.unknown_parameter.begin());
std::map<std::string, std::string>::iterator itEnd(shapes[i].material.unknown_parameter.end());
for (; it != itEnd; it++) {
printf(" material.%s = %s\n", it->first.c_str(), it->second.c_str());
}
printf("\n");
}
}
return true;
}
int main( int argc, char **argv)
{
// assert(true == TestLoadObj("cornell_box.obj",true));
// assert(true == TestLoadObj("cube.obj",true));
assert(true==TestLoadObj("samurai_monastry.obj",false));
assert(true==TestLoadObj("teddy2_VHACD_CHs.obj",true));
return 0;
}

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project "App_WavefrontObjLoader"
kind "ConsoleApp"
-- defines { }
targetdir "../../bin"
includedirs
{
".","../../src"
}
links { "Bullet3Common" }
files {
"**.cpp",
"**.h"
}

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//
// Copyright 2012-2013, Syoyo Fujita.
//
// Licensed under 2-clause BSD liecense.
//
// Erwin Coumans: improved performance, especially in debug mode on Visual Studio (25sec -> 4sec)
//
// version 0.9.5: Parse multiple group name.
// Add support of specifying the base path to load material file.
// version 0.9.4: Initial suupport of group tag(g)
// version 0.9.3: Fix parsing triple 'x/y/z'
// version 0.9.2: Add more .mtl load support
// version 0.9.1: Add initial .mtl load support
// version 0.9.0: Initial
//
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <string>
#include <vector>
#include <map>
#include <fstream>
#include <sstream>
#include "tiny_obj_loader.h"
namespace tinyobj {
struct vertex_index {
int v_idx, vt_idx, vn_idx, dummy;
};
struct MyIndices
{
int m_offset;
int m_numIndices;
};
// for std::map
static inline bool operator<(const vertex_index& a, const vertex_index& b)
{
if (a.v_idx != b.v_idx) return (a.v_idx < b.v_idx);
if (a.vn_idx != b.vn_idx) return (a.vn_idx < b.vn_idx);
if (a.vt_idx != b.vt_idx) return (a.vt_idx < b.vt_idx);
return false;
}
static inline bool isSpace(const char c) {
return (c == ' ') || (c == '\t');
}
static inline bool isNewLine(const char c) {
return (c == '\r') || (c == '\n') || (c == '\0');
}
// Make index zero-base, and also support relative index.
static inline int fixIndex(int idx, int n)
{
int i;
if (idx > 0) {
i = idx - 1;
} else if (idx == 0) {
i = 0;
} else { // negative value = relative
i = n + idx;
}
return i;
}
static inline std::string parseString(const char*& token)
{
std::string s;
int b = strspn(token, " \t");
int e = strcspn(token, " \t\r");
s = std::string(&token[b], &token[e]);
token += (e - b);
return s;
}
static inline float parseFloat(const char*& token)
{
token += strspn(token, " \t");
float f = (float)atof(token);
token += strcspn(token, " \t\r");
return f;
}
static inline void parseFloat2(
float& x, float& y,
const char*& token)
{
x = parseFloat(token);
y = parseFloat(token);
}
static inline void parseFloat3(
float& x, float& y, float& z,
const char*& token)
{
x = parseFloat(token);
y = parseFloat(token);
z = parseFloat(token);
}
// Parse triples: i, i/j/k, i//k, i/j
static vertex_index parseTriple(
const char* &token,
int vsize,
int vnsize,
int vtsize)
{
vertex_index vi;
vi.vn_idx = -1;
vi.vt_idx = -1;
vi.v_idx= -1;
vi.v_idx = fixIndex(atoi(token), vsize);
token += strcspn(token, "/ \t\r");
if (token[0] != '/') {
return vi;
}
token++;
// i//k
if (token[0] == '/') {
token++;
vi.vn_idx = fixIndex(atoi(token), vnsize);
token += strcspn(token, "/ \t\r");
return vi;
}
// i/j/k or i/j
vi.vt_idx = fixIndex(atoi(token), vtsize);
token += strcspn(token, "/ \t\r");
if (token[0] != '/') {
return vi;
}
// i/j/k
token++; // skip '/'
vi.vn_idx = fixIndex(atoi(token), vnsize);
token += strcspn(token, "/ \t\r");
return vi;
}
static unsigned int
updateVertex(
std::map<vertex_index, unsigned int>& vertexCache,
std::vector<float>& positions,
std::vector<float>& normals,
std::vector<float>& texcoords,
const std::vector<float>& in_positions,
const std::vector<float>& in_normals,
const std::vector<float>& in_texcoords,
const vertex_index& i)
{
const std::map<vertex_index, unsigned int>::iterator it = vertexCache.find(i);
if (it != vertexCache.end()) {
// found cache
return it->second;
}
assert(in_positions.size() > (3*i.v_idx+2));
positions.push_back(in_positions[3*i.v_idx+0]);
positions.push_back(in_positions[3*i.v_idx+1]);
positions.push_back(in_positions[3*i.v_idx+2]);
if (i.vn_idx >= 0) {
normals.push_back(in_normals[3*i.vn_idx+0]);
normals.push_back(in_normals[3*i.vn_idx+1]);
normals.push_back(in_normals[3*i.vn_idx+2]);
}
if (i.vt_idx >= 0) {
texcoords.push_back(in_texcoords[2*i.vt_idx+0]);
texcoords.push_back(in_texcoords[2*i.vt_idx+1]);
}
unsigned int idx = positions.size() / 3 - 1;
vertexCache[i] = idx;
return idx;
}
static bool
exportFaceGroupToShape(
shape_t& shape,
const std::vector<float>& in_positions,
const std::vector<float>& in_normals,
const std::vector<float>& in_texcoords,
const std::vector<MyIndices >& faceGroup,
const material_t material,
const std::string name,
std::vector<vertex_index>& allIndices
)
{
if (faceGroup.empty()) {
return false;
}
// Flattened version of vertex data
std::vector<float> positions;
std::vector<float> normals;
std::vector<float> texcoords;
std::map<vertex_index, unsigned int> vertexCache;
std::vector<unsigned int> indices;
// Flatten vertices and indices
for (size_t i = 0; i < faceGroup.size(); i++)
{
const MyIndices& face = faceGroup[i];
vertex_index i0 = allIndices[face.m_offset];
vertex_index i1;
i1.vn_idx = -1;
i1.vt_idx = -1;
i1.v_idx= -1;
vertex_index i2 = allIndices[face.m_offset+1];
size_t npolys = face.m_numIndices;//.size();
{
// Polygon -> triangle fan conversion
for (size_t k = 2; k < npolys; k++)
{
i1 = i2;
i2 = allIndices[face.m_offset+k];
unsigned int v0 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i0);
unsigned int v1 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i1);
unsigned int v2 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i2);
indices.push_back(v0);
indices.push_back(v1);
indices.push_back(v2);
}
}
}
//
// Construct shape.
//
shape.name = name;
shape.mesh.positions.swap(positions);
shape.mesh.normals.swap(normals);
shape.mesh.texcoords.swap(texcoords);
shape.mesh.indices.swap(indices);
shape.material = material;
return true;
}
void InitMaterial(material_t& material) {
material.name = "";
material.ambient_texname = "";
material.diffuse_texname = "";
material.specular_texname = "";
material.normal_texname = "";
for (int i = 0; i < 3; i ++) {
material.ambient[i] = 0.f;
material.diffuse[i] = 0.f;
material.specular[i] = 0.f;
material.transmittance[i] = 0.f;
material.emission[i] = 0.f;
}
material.shininess = 1.f;
}
std::string LoadMtl (
std::map<std::string, material_t>& material_map,
const char* filename,
const char* mtl_basepath)
{
material_map.clear();
std::stringstream err;
std::string filepath;
if (mtl_basepath) {
filepath = std::string(mtl_basepath) + std::string(filename);
} else {
filepath = std::string(filename);
}
std::ifstream ifs(filepath.c_str());
if (!ifs) {
err << "Cannot open file [" << filepath << "]" << std::endl;
return err.str();
}
material_t material;
int maxchars = 8192; // Alloc enough size.
std::vector<char> buf(maxchars); // Alloc enough size.
while (ifs.peek() != -1) {
ifs.getline(&buf[0], maxchars);
std::string linebuf(&buf[0]);
// Trim newline '\r\n' or '\r'
if (linebuf.size() > 0) {
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
}
if (linebuf.size() > 0) {
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
}
// Skip if empty line.
if (linebuf.empty()) {
continue;
}
// Skip leading space.
const char* token = linebuf.c_str();
token += strspn(token, " \t");
assert(token);
if (token[0] == '\0') continue; // empty line
if (token[0] == '#') continue; // comment line
// new mtl
if ((0 == strncmp(token, "newmtl", 6)) && isSpace((token[6]))) {
// flush previous material.
material_map.insert(std::pair<std::string, material_t>(material.name, material));
// initial temporary material
InitMaterial(material);
// set new mtl name
char namebuf[4096];
token += 7;
sscanf(token, "%s", namebuf);
material.name = namebuf;
continue;
}
// ambient
if (token[0] == 'K' && token[1] == 'a' && isSpace((token[2]))) {
token += 2;
float r, g, b;
parseFloat3(r, g, b, token);
material.ambient[0] = r;
material.ambient[1] = g;
material.ambient[2] = b;
continue;
}
// diffuse
if (token[0] == 'K' && token[1] == 'd' && isSpace((token[2]))) {
token += 2;
float r, g, b;
parseFloat3(r, g, b, token);
material.diffuse[0] = r;
material.diffuse[1] = g;
material.diffuse[2] = b;
continue;
}
// specular
if (token[0] == 'K' && token[1] == 's' && isSpace((token[2]))) {
token += 2;
float r, g, b;
parseFloat3(r, g, b, token);
material.specular[0] = r;
material.specular[1] = g;
material.specular[2] = b;
continue;
}
// specular
if (token[0] == 'K' && token[1] == 't' && isSpace((token[2]))) {
token += 2;
float r, g, b;
parseFloat3(r, g, b, token);
material.specular[0] = r;
material.specular[1] = g;
material.specular[2] = b;
continue;
}
// emission
if(token[0] == 'K' && token[1] == 'e' && isSpace(token[2])) {
token += 2;
float r, g, b;
parseFloat3(r, g, b, token);
material.emission[0] = r;
material.emission[1] = g;
material.emission[2] = b;
continue;
}
// shininess
if(token[0] == 'N' && token[1] == 's' && isSpace(token[2])) {
token += 2;
material.shininess = parseFloat(token);
continue;
}
// ambient texture
if ((0 == strncmp(token, "map_Ka", 6)) && isSpace(token[6])) {
token += 7;
material.ambient_texname = token;
continue;
}
// diffuse texture
if ((0 == strncmp(token, "map_Kd", 6)) && isSpace(token[6])) {
token += 7;
material.diffuse_texname = token;
continue;
}
// specular texture
if ((0 == strncmp(token, "map_Ks", 6)) && isSpace(token[6])) {
token += 7;
material.specular_texname = token;
continue;
}
// normal texture
if ((0 == strncmp(token, "map_Ns", 6)) && isSpace(token[6])) {
token += 7;
material.normal_texname = token;
continue;
}
// unknown parameter
const char* _space = strchr(token, ' ');
if(!_space) {
_space = strchr(token, '\t');
}
if(_space) {
int len = _space - token;
std::string key(token, len);
std::string value = _space + 1;
material.unknown_parameter.insert(std::pair<std::string, std::string>(key, value));
}
}
// flush last material.
material_map.insert(std::pair<std::string, material_t>(material.name, material));
return err.str();
}
std::string
LoadObj(
std::vector<shape_t>& shapes,
const char* filename,
const char* mtl_basepath)
{
shapes.resize(0);
std::vector<vertex_index> allIndices;
allIndices.reserve(1024*1024);
MyIndices face;
std::stringstream err;
std::ifstream ifs(filename);
if (!ifs) {
err << "Cannot open file [" << filename << "]" << std::endl;
return err.str();
}
std::vector<float> v;
v.reserve(1024*1024);
std::vector<float> vn;
vn.reserve(1024*1024);
std::vector<float> vt;
vt.reserve(1024*1024);
//std::vector<std::vector<vertex_index> > faceGroup;
std::vector<MyIndices> faceGroup;
faceGroup.reserve(1024*1024);
std::string name;
// material
std::map<std::string, material_t> material_map;
material_t material;
int maxchars = 8192; // Alloc enough size.
std::vector<char> buf(maxchars); // Alloc enough size.
while (ifs.peek() != -1) {
ifs.getline(&buf[0], maxchars);
std::string linebuf(&buf[0]);
// Trim newline '\r\n' or '\r'
if (linebuf.size() > 0) {
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
}
if (linebuf.size() > 0) {
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
}
// Skip if empty line.
if (linebuf.empty()) {
continue;
}
// Skip leading space.
const char* token = linebuf.c_str();
token += strspn(token, " \t");
assert(token);
if (token[0] == '\0') continue; // empty line
if (token[0] == '#') continue; // comment line
// vertex
if (token[0] == 'v' && isSpace((token[1]))) {
token += 2;
float x, y, z;
parseFloat3(x, y, z, token);
v.push_back(x);
v.push_back(y);
v.push_back(z);
continue;
}
// normal
if (token[0] == 'v' && token[1] == 'n' && isSpace((token[2]))) {
token += 3;
float x, y, z;
parseFloat3(x, y, z, token);
vn.push_back(x);
vn.push_back(y);
vn.push_back(z);
continue;
}
// texcoord
if (token[0] == 'v' && token[1] == 't' && isSpace((token[2]))) {
token += 3;
float x, y;
parseFloat2(x, y, token);
vt.push_back(x);
vt.push_back(y);
continue;
}
// face
if (token[0] == 'f' && isSpace((token[1]))) {
token += 2;
token += strspn(token, " \t");
face.m_offset = allIndices.size();
face.m_numIndices = 0;
while (!isNewLine(token[0])) {
vertex_index vi = parseTriple(token, v.size() / 3, vn.size() / 3, vt.size() / 2);
allIndices.push_back(vi);
face.m_numIndices++;
int n = strspn(token, " \t\r");
token += n;
}
faceGroup.push_back(face);
continue;
}
// use mtl
if ((0 == strncmp(token, "usemtl", 6)) && isSpace((token[6]))) {
char namebuf[4096];
token += 7;
sscanf(token, "%s", namebuf);
if (material_map.find(namebuf) != material_map.end()) {
material = material_map[namebuf];
} else {
// { error!! material not found }
InitMaterial(material);
}
continue;
}
// load mtl
if ((0 == strncmp(token, "mtllib", 6)) && isSpace((token[6]))) {
char namebuf[4096];
token += 7;
sscanf(token, "%s", namebuf);
std::string err_mtl = LoadMtl(material_map, namebuf, mtl_basepath);
if (!err_mtl.empty()) {
faceGroup.resize(0); // for safety
return err_mtl;
}
continue;
}
// group name
if (token[0] == 'g' && isSpace((token[1]))) {
// flush previous face group.
shape_t shape;
bool ret = exportFaceGroupToShape(shape, v, vn, vt, faceGroup, material, name,allIndices);
if (ret) {
shapes.push_back(shape);
}
faceGroup.resize(0);
std::vector<std::string> names;
while (!isNewLine(token[0])) {
std::string str = parseString(token);
names.push_back(str);
token += strspn(token, " \t\r"); // skip tag
}
assert(names.size() > 0);
// names[0] must be 'g', so skipt 0th element.
if (names.size() > 1) {
name = names[1];
} else {
name = "";
}
continue;
}
// object name
if (token[0] == 'o' && isSpace((token[1]))) {
// flush previous face group.
shape_t shape;
bool ret = exportFaceGroupToShape(shape, v, vn, vt, faceGroup, material, name,allIndices);
if (ret) {
shapes.push_back(shape);
}
faceGroup.resize(0);
// @todo { multiple object name? }
char namebuf[4096];
token += 2;
sscanf(token, "%s", namebuf);
name = std::string(namebuf);
continue;
}
// Ignore unknown command.
}
shape_t shape;
bool ret = exportFaceGroupToShape(shape, v, vn, vt, faceGroup, material, name,allIndices);
if (ret) {
shapes.push_back(shape);
}
faceGroup.resize(0); // for safety
return err.str();
}
};

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@@ -0,0 +1,60 @@
//
// Copyright 2012-2013, Syoyo Fujita.
//
// Licensed under 2-clause BSD liecense.
//
#ifndef _TINY_OBJ_LOADER_H
#define _TINY_OBJ_LOADER_H
#include <string>
#include <vector>
#include <map>
namespace tinyobj {
typedef struct
{
std::string name;
float ambient[3];
float diffuse[3];
float specular[3];
float transmittance[3];
float emission[3];
float shininess;
std::string ambient_texname;
std::string diffuse_texname;
std::string specular_texname;
std::string normal_texname;
std::map<std::string, std::string> unknown_parameter;
} material_t;
typedef struct
{
std::vector<float> positions;
std::vector<float> normals;
std::vector<float> texcoords;
std::vector<unsigned int> indices;
} mesh_t;
typedef struct
{
std::string name;
material_t material;
mesh_t mesh;
} shape_t;
/// Loads .obj from a file.
/// 'shapes' will be filled with parsed shape data
/// The function returns error string.
/// Returns empty string when loading .obj success.
/// 'mtl_basepath' is optional, and used for base path for .mtl file.
std::string LoadObj(
std::vector<shape_t>& shapes, // [output]
const char* filename,
const char* mtl_basepath = NULL);
};
#endif // _TINY_OBJ_LOADER_H