add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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60
examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.h
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60
examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.h
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//
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// Copyright 2012-2013, Syoyo Fujita.
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//
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// Licensed under 2-clause BSD liecense.
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//
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#ifndef _TINY_OBJ_LOADER_H
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#define _TINY_OBJ_LOADER_H
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#include <string>
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#include <vector>
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#include <map>
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namespace tinyobj {
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typedef struct
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{
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std::string name;
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float ambient[3];
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float diffuse[3];
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float specular[3];
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float transmittance[3];
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float emission[3];
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float shininess;
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std::string ambient_texname;
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std::string diffuse_texname;
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std::string specular_texname;
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std::string normal_texname;
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std::map<std::string, std::string> unknown_parameter;
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} material_t;
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typedef struct
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{
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std::vector<float> positions;
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std::vector<float> normals;
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std::vector<float> texcoords;
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std::vector<unsigned int> indices;
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} mesh_t;
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typedef struct
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{
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std::string name;
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material_t material;
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mesh_t mesh;
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} shape_t;
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/// Loads .obj from a file.
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/// 'shapes' will be filled with parsed shape data
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/// The function returns error string.
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/// Returns empty string when loading .obj success.
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/// 'mtl_basepath' is optional, and used for base path for .mtl file.
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std::string LoadObj(
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std::vector<shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath = NULL);
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};
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#endif // _TINY_OBJ_LOADER_H
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