add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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/*********************************************************************
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2008, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of the Willow Garage nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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*********************************************************************/
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/* Author: Wim Meeussen */
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#ifndef URDF_PARSER_URDF_PARSER_H
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#define URDF_PARSER_URDF_PARSER_H
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#include <string>
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#include <map>
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#include "tinyxml/tinyxml.h"
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//#include <boost/function.hpp>
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#ifndef M_PI
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#define M_PI 3.1415925438
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#endif //M_PI
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#include <urdf/urdfdom_headers/urdf_model/include/urdf_model/model.h>
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namespace urdf{
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my_shared_ptr<ModelInterface> parseURDF(const std::string &xml_string);
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}
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#endif
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